I don't know if you're aware (and I know this is...a long time later), but you have a bug on line 26 of da_bloom.ffx.xml - there's a missing "/>" that results in the whole bloom effect being turned off.
Though having played with it in place for a while the corrected version seems much too bright now xD
(EDIT: I've uploaded a bugfix here if anyone desires)
@bl4idd Thanks for the main mod. I came to the nexus looking for a DoF Off mod, found one and then saw the author of that mod had a fix for this mod. I think the non-pixellated DoF is nice enough to leave in, along with the bloom fix.
The loss of brightness from bloom being disabled is visible in the images for this mod, by the way.
This mod is god tier, I can't believe it's been out since 2013 and I'm just realizing it. I had complained for years about having to deal with the blurry DOF in order to take advantage of Frame Buffer Effects. Now dialogues look so much better without my character feeling like he is losing his vision.
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I don't know if you're aware (and I know this is...a long time later), but you have a bug on line 26 of da_bloom.ffx.xml - there's a missing "/>" that results in the whole bloom effect being turned off.
Though having played with it in place for a while the corrected version seems much too bright now xD
(EDIT: I've uploaded a bugfix here if anyone desires)
@bl4idd Thanks for the main mod. I came to the nexus looking for a DoF Off mod, found one and then saw the author of that mod had a fix for this mod. I think the non-pixellated DoF is nice enough to leave in, along with the bloom fix.
The loss of brightness from bloom being disabled is visible in the images for this mod, by the way.