Dragon Age: Origins

File information

Last updated

Original upload

Created by

Dennis Lee

Uploaded by

kend7510

Virus scan

Safe to use

5 comments

  1. Offkorn
    Offkorn
    • premium
    • 228 kudos
    Not being able to self-cast it was a perfectly logical design decision.

    It makes sense that the Devs didn't want you creating free mana for yourself out of thin air with a mere 2nd level Talent.
    1. surg23
      surg23
      • supporter
      • 6 kudos

      A more logical way to look at it is, allowing self-cast adds more versatility to Mage combat through a decisive action, rather than chugging one of your thousand potent Lyrium potions which is just an exploit.


      This just gives players an opportunity to avoid cheesing with infinite Lyrium potions.
  2. kend7510
    kend7510
    • member
    • 73 kudos
    You can already cast this on warriors/rogues, and I don't see why it should be limited to them only.

    If you're looking to buff stam regen on those classes, there're a lot more buff mods out there.
  3. prodigydancer
    prodigydancer
    • member
    • 0 kudos
    Since you call your mod a tweak, how about a parallel version that would turn Rejuv into something worth casting. My idea is:

    - change it to restore only stamina (not mana);
    - reduce c/d to 15-20 sec.

    That would allow wars/rogues to use their abilities more consistently (compensating for the lack of stamina pots).
  4. kend7510
    kend7510
    • member
    • 73 kudos
    That's a good point, but that's also why cooldown exist no?

    If I'm calculating this correctly:
    +8 regen over 10 seconds, regen ticks every 2 seconds, so that's 40 mana. Minue 25 activation cost, you get 15 free over 45s cooldown. There're better free mana alternatives. Like a lesser potion(well maybe not exactly free).

    Regardless, I made this mod work with anakin's Advanced Tactics mod, so my healer wouldn't get stuck trying to cast Rejuv on herself.