Dragon Age: Origins

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Created by

Alexander Molodchy

Uploaded by

Amensign

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60 comments

  1. aicy
    aicy
    • supporter
    • 19 kudos
    Talented, in both fields. Bravo!
  2. xalamba
    xalamba
    • supporter
    • 2 kudos
    The labyrinth is very cool!
  3. susuke59
    susuke59
    • member
    • 0 kudos
    same issue as below, been playing for a few hours and ive seen plenty of deathblows.... just not a single missing head
    1. TheAlkemistLab
      TheAlkemistLab
      • member
      • 0 kudos
      it works for me alistar just took a goblins head off blood went everywhere head rolled off the scaffolding the gore texture for the decapitated neck looks really good.
  4. r1i2c3o4
    r1i2c3o4
    • member
    • 0 kudos
    How do i get to see any decaptions animation in this mod? It seems like only adjusting the "creatureranks_deathblows.GDA" probability of a deathblow occurs doesn't make it appear. Is there some kind of tweak that needs to be done with this mod in order to the animations display? 

    Also, is this mod compatible with "fresh creature rescale"?
  5. Rightsizer
    Rightsizer
    • member
    • 0 kudos
    what's the music for? it will just make the file larger. please don't include unnecessary files.
  6. MeToLe
    MeToLe
    • member
    • 1 kudos
    I wish this mod has some video or something.
  7. LordBamajab
    LordBamajab
    • premium
    • 1 kudos
    This mod comes with music Very cool
    1. Snarbolaxx
      Snarbolaxx
      • member
      • 0 kudos
      Lol! I don't know if that was intentional, either way - priceless!
  8. Nightcore50
    Nightcore50
    • member
    • 1 kudos
    Does this work with the Forced Deathblows mod?
    1. deleted42783650
      deleted42783650
      • account closed
      • 0 kudos
      I would just use this mod only. That mod will only set it to 100% chance of dealing a finishing move, like this mod already does. The mod is by default set at a 100%. so just copy the whole folder or only the changes you want into override.
  9. GiantEnemyCrab
    GiantEnemyCrab
    • member
    • 4 kudos
    Much appreciated. Your music is very nice, btw .

    Will these animations override any of the existing deathblows?

    @Cahir Maw Dyffryn
    As long as you don't use the creatureranks_blows.gda, you shouldn't have any problem from what I can see. The BITM_base.gda and ItemStats.gda will also interfere with Combat Tweaks. Fair warning.
    1. Kasumifu
      Kasumifu
      • member
      • 0 kudos
      Could you give instructions how to make this mod compatible with Combat Tweaks mod?

      Thank you!
  10. GothicElf04
    GothicElf04
    • member
    • 3 kudos
    Cannot wait to see the new effects in game! I DID take the option to modify the percentages. I also removed the item stat mod.

    I also removed the music folder (and placed it on desktop) as I really like the original sound tract. I did listen to it, being a music lover and enjoyed it. Beautiful music :-) 2 questions: What language are you singing in and is it possible to get an English translation of the lyrics?