Dragon Age: Origins
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Roma Victa

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Place the "Roma_Victa_tat_colors" folder in your override folder...

My Documents/BioWare/Dragon Age/packages/core/override (Win XP path)

To access the new colors in the in-game Character Creator, a chargenmorphcfg.xml file must also be in the override folder. Many other MODs use this file as well. There should only be one of these in your override folder. The odds are good that you already have one.

If you are not sure, do a search for it in your override folder. If none of your current mods have put a chargenmorphcfg.xml file in the override folder, you can just use the one provided in the download.

Two options are provided for updating your existing chargenmorphcfg.xml....

I recommend making a backup copy of your chargenmorphcfg.xml prior to changing it no matter what method you use.

Option One: Use the provided chargenmorphcfg.xml with a compiler. I reccomend Dragon Age CharGenMorph Compiler found at Dragon Age Nexus. http://www.dragonagenexus.com/downloads/file.php?id=971
Carefully follow the instructions that come with it. Questions about the use of the compiler should be directed to it's author.

Option Two: A text document is provided with the additional resource name lines for easy manual editing of your existing chargenmorphcfg.xml. XML files can be opened and edited with WordPad or equivalent text editors. Simply copy the resource name lines and paste them in your xml file between and . Save (as xml) and close. Do not overwrite the resource name lines already present in the xml file.

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Notes for Toolset Users...

The Pure Red, Pure Green, and Pure Blue colors are not included in the chargenmorphcfg.xml configuration. These are intended for use in the DA Toolset. Assign a tattoo mask image that has a white tattoo design. Assign the Pure Red, Pure Green, and Pure Blue in the channel color fields. Now the opacity sliders will control the RGB value of the visible tattoo color. It does not appear to work exactly like adjusting the RGB values of a color in an image editor, but it is a similar principle. Your tat color options are widely expanded using this method.

This works because white is composed of fully saturated red, green, and blue. A white tattoo mask design responds equally to all three opacity sliders. Tattoo mask images with red, green, blue designs will obviously not work the same way. Something to keep in mind when creating new tats. Nothing wrong with RGB designs. In some cases, RGB designs are preferred. It all depends on how you want the tat to work in the toolset.

An observation on toolset tat colors:
Be careful with using tat colors that are really bright. They are a bit overpowering in game. I recommend keeping throwaway characters around of each race/gender for experimenting with. That way you can export a .mor from the toolset and apply it to these characters to check your work in-game.
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Thanks for downloading this Dragon Age mod. I hope you and your characters enjoy your new tattoo colors. :)

More CC tat colors
Version 1.0
by Roma Victa