Dragon Age: Origins

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742 comments

  1. dale5351
    dale5351
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    The main reason I came to this collection was for the autoloot function.  I have now found that it is not working for me.  Not only is it not grabbing items from plants and most bodies, it did grab something from a body that should have triggered a quest. (in the wilds, the quest for ashes).
    Hence, I am afraid that I shall have to uninstall it the best I can.  Good luck to those who do manage to get it to work.
    1. ernstimann
      ernstimann
      • member
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      Really? Thats great news, the only reason I didn't install this mod is because of the forced autolooting. Good to know it's not working, I'll be happy to download now, thanks for the info!
    2. dragatus2
      dragatus2
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      The mod is modular, you can choose which features you want and which you don't.
  2. dale5351
    dale5351
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    • 5 kudos
    I am new to this game, but I do like autoloot function in other games.  I have autoloot from this mod in my overwrite folder along with about 1/2 dozen others from this mod.
    It does not seem to be working for me.  So far I have only done the very first quest to the cave and had to pick up herbs manually.  Should it start working later, or do I have something wrong.  The tweak for 125 item pack versus 70 is working, so I assume I have overwrite in the right spot.
    1. balmz
      balmz
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      use dain's fixes in stead
    2. dale5351
      dale5351
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      use dain's fixes in stead

      I looked at that.  Two things are not clear to me. 
      A. are things such as plants considered containers?  I.e. does this program auto loot them?
      B. Does it loot quest items?  If so, that can break some quests where the item triggers some event.
    3. dale5351
      dale5351
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      It occurs to me that I might have added the stand alone autoloot mod before I saw this one.  It uses DAupdater on DAzip files.  I am new to DA, and don't know how to find out what mods I might have installed this way -- nor how to uninstall them.
      Can someone point me in the right direction to get that info?
  3. PriTheWriter
    PriTheWriter
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    Is there a version of this without the remove helm aspect? I actually like wearing my helmet outside of combat.
  4. ibanezrg82
    ibanezrg82
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    This looks neato, however I hate to poop on anyone's parade, but could their possibly be a version of this without the tweaks, fixes only?
    Mmkay thanks.....
    1. balmz
      balmz
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      • 3 kudos
      try dain's fixes
    2. Proxa
      Proxa
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      Just do not copy folders that start with TWEAK to your /override.
  5. jeosnfr
    jeosnfr
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    Has anyone else had an issue with scattershot not being fixed? The other folders worked just fine for me, but scattershot still doesn't propagate when it kills the target.

    I've checked, and there shouldn't be conflicts since this was the only mod affecting scattershot, and nothing shares its file name.
  6. epn113
    epn113
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    This mod caused my Leliana ranged attacks and any of her active ranged attack skills taking so freaking long, It was around 1 min+ per attack. Uninstalling this mod didn't fix these bugs either. I guessed my save files are fkd up too because of this mod :(
  7. Lear19
    Lear19
    • BANNED
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    DON'T USE THIS MOD UNDER ANY CIRCUMSTANCES. The core files are enough to f*** up your game.

    Half of these "fixes" f*** up the game and what's absolute worst about it – you find about it already in the middle of the game. Turning mod off won't solve your problems, you will be forced to reinstall the entire game and the saves will be already f***ed up.

    >"* Fix - Item Set Bonus on Party Change
    >Fixes the bug where party members would not have item set bonus applied when added to the party."

    This "fix" causes item sets buffs to be removed form characters multiple times durning the fight. From a little problem, it creates a huge one, that makes item set bonuses unusable. More than that, it fucks up sustained abilities without turning them off. Juggernaut being an example – it's still turned on but it has no actual effect.

    >"* Fix - Party Buffs on Resurrection
    >Fixes the bug where party members who resurrect after dying would not receive existing party buffs. This fix effectively causes your party to deactivate and re->activate party buffs instantly when a party member is resurrected. The corresponding buffs will be applied immediately, but will also start the appropriate cooldown. >Buffs checked for are: Haste, Frost/Flaming/Telek Weapon, Song of Valor/Courage."

    >"* Fix - Party Buffs on Summon
    >Fixes the bug where summons would not receive existing party buffs. This fix effectively causes your party to deactivate and re-activate party buffs instantly >when a summon is cast. The corresponding buffs will be applied immediately, but will also start the appropriate cooldown. Buffs checked for are: Haste, >Frost/Flaming/Telek Weapon, Song of Valor/Courage."

    This one sometimes works, sometimes does not. "Fun" part is – you won't know when, because the icon of auras are actually spread among characters, but they will have no actual effect.

    >"* Tweak - Auto Loot
    >Automatically loot without bringing up the inventory screen. This tweak will not affect chests that have no randomly generated treasure, nor will it autoloot plot >items. This should help avoid potential plot/quest related problems. Also will only autoloot when the Main Character loots; followers will bring up the inventory >screen as normal."

    Compared to the standalone Auto Loot mod, it's buggy af.

    >* Fix - No Crushing Prison Friendly Target
    >Fixes Crushing Prison so you can no longer target friendlies with it.

    It fucks up the Force Field + Crushing Prison interaction.

    >"* Tweak - No Helmet
    >Helmets will be removed during exploration and re-equipped during combat. The last helmet you put on will be 'remembered.' To cause a new helmet to be >remembered, simply equip another helmet.

    No Helmet Hack is so much better than this. Not only the helmets are not always being equipped, but it also breaks the Dwarf Commoner origin, as you can't put the helmet on to inform the guard that you're ready to head on to the Trials.

    >"* Tweak - Reapply Buffs on Explore
    >Certain modals are turned off when you leave combat mode. This tweak re-applies thems."

    Like everything in this mod that serves reapplying buffs, it's broken, works occasionally and breaks some spells compeletly.
    1. ragnaroklucifer
      ragnaroklucifer
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      What do the core files break without those reapply buffs tweaks?
    2. BeanAcolyte
      BeanAcolyte
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      In response to post #71522998. #73542743 is also a reply to the same post.



      Lear19 wrote:
      >"* Fix - Item Set Bonus on Party Change
      >Fixes the bug where party members would not have item set bonus applied when added to the party."

      This "fix" causes item sets buffs to be removed form characters multiple times durning the fight. From a little problem, it creates a huge one, that makes item set bonuses unusable. More than that, it fucks up sustained abilities without turning them off. Juggernaut being an example – it's still turned on but it has no actual effect.



      Do you have more info on this? I'm not having this problem at all. 
    3. bobbaloo12
      bobbaloo12
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      what about Dain`s fix pack? https://www.nexusmods.com/dragonage/mods/4384?tab=description . does it have the same problems?
  8. Zuza1903
    Zuza1903
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    Just a heads up, not compatible with Auto Highlight
  9. NoLoggi
    NoLoggi
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    There is a newly updated fix pack has all of these fixes: https://www.nexusmods.com/dragonage/mods/4384?tab=description
  10. krewlife222
    krewlife222
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    Anyway to fix my helmets not re-equipping during combat?