This page was last updated on 04 February 2022, 11:35AM
Changelogs
Version 1.4
- 3 new armor sets with unique passives - a lot of new special attacks - added durability cost for every special attacks (including old ones) for balancing purposes - some new sound effects - some fixes and balance changes
Version 1.3
- 2 new armor sets with brand new passives - 2 new weapons with unique movesets - 6 new movesets (Hell Scream, Doomfist, Archeus, Gorehowl, Fury Twinspears, Dragonslayer GX) - a lot of new attacks - some fixes and balance changes
Version 1.2
- wide variety of weapon changes - updated descriptions - updated gravetender boss - balances and fixes
Version 1.1
- customized starting equipment for classes - catacombs and smouldering lake is now much darker - added dozens of hostile NPC's on map - added and replaced some enemies for more variety e.g. you will encounter giants in farron keep - adjusted FP cost of powerful weapon arts - some enemies buffed and nerfed - Vordt in Irithyll and Spider boss on the way to untended graves will no longer respawn - added few powerful expensive items in maid shop - twin princes gs weapon art updated - wolf knight greatsword 2H charged attack updated - doomfist is now really... EXPLOSIVE - irithyll rapier 2H charged strong attack will now buff it - ringed knight paired gs charged attacks release black flames now - executioner hammer now spawns dark orbs while spinning - other fixes and improvements