Dark Souls 3

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S17L

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S17L

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  1. S17L
    S17L
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    New version 2.2.0 has been uploaded.
    Added more complex effects management like ordering or applying same effects many times.
    Added HDR effect (marked as enabled by default, darkens the image and exposes light points for better bokeh)

    New version 2.2.1 has been uploaded.
    Fixed some issues with texture dumping.

    EDIT_1:
    New version has been marked as suspicious by Kaspersky antivirus. Well, I believe this to be false positive . Anyway, older version (2.1.0) is still out there, so use this, if you are not sure

    EDIT_2:
    New version has been marked this time as suspicious by Antiy-AVL antivirus (or whatever this is). I must say it amuses me, how extremely small change in code can change exe clasification (completely random...)
  2. Bloodycane34
    Bloodycane34
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    Hi, iGP11 will not install because it is saying that I have another version of visual C++ already installed.  Is there a workaround for this? Would very much like to have the PC icons instead of controller icons.
    1. omegadash
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      Use the other file in the archive, I had the same issue
    2. copperhead394
      copperhead394
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      Which archive do you mean : iGP11 1.2.1 (2016) or iGP11 2.1.0 (2017) ?
  3. Laiserfish
    Laiserfish
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    DS2 SOTFS launches in an odd way with this tool. For some reason, it launches in full screen mode (normal), but the actual game itself is only within a boundary of a windowed mode application. It only takes up about 2/3 of the screen anchored to the top left, and the right and bottom of the screen remain black bars. It is not a resolution issue, as no matter how much I change the resolution in game it does not affect this. Any suggestions?
  4. CountVolkov
    CountVolkov
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    Running on latest version of DS3 with no issues. Gotta ask though, anyone knows how to create a shortcut for launching the game on my desktop? Thanks.
  5. FuzzySkyrim02
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    The game, launched from iGP11 suddenly started crashing while loading in, before the 'press any button' appeared. 
    I've been troubleshooting for some time and it turns out disabling depth buffer solved it.
    I do not know why, as it has been running with it, but it just started crashing. a fresh re-install did not fix it either.

    So again, disabling depth buffer seemed to have fixed it for some odd reason.

    Log* file below

    ---

    2023-08-26 11:46:36.668[19952]INFOiGP11iGP11 started
    2023-08-26 11:46:36.668[19952]INFOiGP11attempting to load iGP11.direct3d11...
    2023-08-26 11:46:36.669[19952]INFOiGP11iGP11.direct3d11 loaded
    2023-08-26 11:46:36.669[19952]INFOiGP11attempting to start iGP11.direct3d11...
    2023-08-26 11:46:36.669[19952]INFOiGP11.direct3d11> initialization: start
    2023-08-26 11:46:36.669[19952]INFOiGP11.direct3d11> initialization: current process [ id: 19920, path: <redacted>\DarkSoulsIII.exe ]
    2023-08-26 11:46:36.669[19952]INFOiGP11.direct3d11> initialization: attempting to build texture cache...
    2023-08-26 11:46:36.670[19952]INFOiGP11.direct3d11> initialization: texture cache built, count: 0, structure: [-]
    2023-08-26 11:46:36.676[19952]INFOiGP11.direct3d11> initialization: attempting to initialize direct3d11...
    2023-08-26 11:46:37.291[19952]INFOiGP11.direct3d11> initialization: components initialized...
    2023-08-26 11:46:37.291[19952]INFOiGP11.direct3d11> initialization: > installing hooks: start
    2023-08-26 11:46:37.291[19952]INFOiGP11.direct3d11> initialization: > installing hooks: > committing hooks: start
    2023-08-26 11:46:37.316[19952]INFOiGP11.direct3d11> initialization: > installing hooks: > committing hooks: call completed
    2023-08-26 11:46:37.316[19952]INFOiGP11.direct3d11> initialization: > installing hooks: > committing hooks: done
    2023-08-26 11:46:37.316[19952]INFOiGP11.direct3d11> initialization: > installing hooks: direct3d11 initialization done, awaiting first invocation...
    2023-08-26 11:46:37.316[19952]INFOiGP11.direct3d11> initialization: > installing hooks: done
    2023-08-26 11:46:37.316[19952]INFOiGP11.direct3d11> initialization: > cleaning up temporary data: start
    2023-08-26 11:46:37.316[19952]INFOiGP11.direct3d11> initialization: > cleaning up temporary data: done
    2023-08-26 11:46:37.316[19952]INFOiGP11.direct3d11> initialization: done
    2023-08-26 11:46:37.327[19952]INFOiGP11iGP11.direct3d11 started
    2023-08-26 11:46:37.328[19952]INFOiGP11attempting to create/start listener...
    2023-08-26 11:46:37.328[19952]ERRORiGP11listener has not been started, retry: 1/16
    2023-08-26 11:46:38.333[19952]ERRORiGP11listener has not been started, retry: 2/16
    2023-08-26 11:46:39.334[19952]ERRORiGP11listener has not been started, retry: 3/16
    2023-08-26 11:46:40.344[19952]ERRORiGP11listener has not been started, retry: 4/16
    2023-08-26 11:46:41.346[19952]ERRORiGP11listener has not been started, retry: 5/16
    2023-08-26 11:46:42.353[19952]ERRORiGP11listener has not been started, retry: 6/16
    2023-08-26 11:46:43.367[19952]ERRORiGP11listener has not been started, retry: 7/16
    2023-08-26 11:46:44.382[19952]ERRORiGP11listener has not been started, retry: 8/16
    2023-08-26 11:46:45.388[19952]ERRORiGP11listener has not been started, retry: 9/16
    2023-08-26 11:46:46.403[19952]ERRORiGP11listener has not been started, retry: 10/16
    2023-08-26 11:46:47.415[19952]ERRORiGP11listener has not been started, retry: 11/16
    2023-08-26 11:46:48.417[19952]ERRORiGP11listener has not been started, retry: 12/16
    2023-08-26 11:46:49.428[19952]ERRORiGP11listener has not been started, retry: 13/16
    2023-08-26 11:46:50.436[19952]ERRORiGP11listener has not been started, retry: 14/16
    2023-08-26 11:46:51.442[19952]ERRORiGP11listener has not been started, retry: 15/16
    2023-08-26 11:46:52.446[19952]ERRORiGP11listener has not been started, retry: 16/16
    2023-08-26 11:46:53.589[19924]INFOiGP11.direct3d11activation pending... initializing
    2023-08-26 11:46:54.630[19924]INFOiGP11.direct3d11FPS: 22, render: [ width: 1024, height: 576 ]
    2023-08-26 11:46:55.729[19924]INFOiGP11.direct3d11FPS: 10, render: [ width: 1024, height: 576 ]
    2023-08-26 11:46:56.742[19924]INFOiGP11.direct3d11FPS: 36, render: [ width: 1024, height: 576 ]
    2023-08-26 11:46:57.862[19924]INFOiGP11.direct3d11FPS: 26, render: [ width: 1024, height: 576 ]
    2023-08-26 11:46:58.871[19924]INFOiGP11.direct3d11FPS: 43, render: [ width: 1024, height: 576 ]
    2023-08-26 11:46:59.875[19924]INFOiGP11.direct3d11FPS: 58, render: [ width: 1024, height: 576 ]
    2023-08-26 11:47:00.876[19924]INFOiGP11.direct3d11FPS: 60, render: [ width: 1024, height: 576 ]
    2023-08-26 11:47:01.876[19924]INFOiGP11.direct3d11FPS: 60, render: [ width: 1024, height: 576 ]
    2023-08-26 11:47:02.876[19924]INFOiGP11.direct3d11FPS: 60, render: [ width: 1024, height: 576 ]
    2023-08-26 11:47:03.876[19924]INFOiGP11.direct3d11FPS: 60, render: [ width: 1024, height: 576 ]
    2023-08-26 11:47:04.883[19924]INFOiGP11.direct3d11FPS: 59, render: [ width: 1024, height: 576 ]
    2023-08-26 11:47:05.883[19924]INFOiGP11.direct3d11FPS: 60, render: [ width: 1024, height: 576 ]
    2023-08-26 11:47:06.883[19924]INFOiGP11.direct3d11FPS: 60, render: [ width: 1024, height: 576 ]
    2023-08-26 11:47:09.232[19924]INFOiGP11.direct3d11FPS: 9, render: [ width: 1024, height: 576 ]
    2023-08-26 11:47:10.235[19924]INFOiGP11.direct3d11FPS: 61, render: [ width: 1024, height: 576 ]
    2023-08-26 11:47:11.251[19924]INFOiGP11.direct3d11FPS: 61, render: [ width: 1024, height: 576 ]
    2023-08-26 11:47:12.251[19924]INFOiGP11.direct3d11FPS: 58, render: [ width: 1024, height: 576 ]
    1. PhystechPhantom
      PhystechPhantom
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      Bro, do you mean "depth buffer" from graphic setting, yes? I tried to off it but nothing changed
  6. lisu2137
    lisu2137
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    2.2.1 doesn't work. 
  7. aaron90omar
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    No longer works on Windows 11
  8. ffil1p
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    crashes as soon as it launches 
  9. RagnaxErudon
    RagnaxErudon
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    I don't know if this is a silly question, but does it work with mods like 'The Convergence'?
  10. DarkKane555
    DarkKane555
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    Hello I need help, when I launch iGP11 to Dark Souls 2 the game it crashing, how can I fix it? please
  11. Zethras
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    It does work still, however with the latest Modengine update (which adds compatibility for version 1.15.2 of the game, finally) it's no longer possible to run mod engine mods AND igp11 based mods alongside one another. At least not in my experience. You either choose between the two or you unpack the whole game via UXM, which of course comes with a huge cost in terms of disk space