Causes enemies to aggro onto the player from much farther away. Optional versions allow enemies to aggro without seeing the player, or make the game more difficult in a variety of other ways.
Game's files must be unpacked for New Aggression Mod to work.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
Special thanks • Wulf2k - For making the modding tools. • JITD - For making the original Aggression Mod Cheat Engine script. • ChandraAblaze1977 - For testing version 1.0
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.0
January 22, 2018
All Editions:
• Reduced visibility range for hollow warriors with firebombs. (Limited attack range)
• Reduced visibility range for three hollow warriors in Firelink Shrine. (Prevent bonfire attacks)
• Reduced visibility range for an individual leech in Blighttown. (Prevent bonfire attacks)
• Reduced visibility range for an individual blowdart sniper in Blighttown. (Prevent bonfire attacks)
• Reduced visibility and sense ranges for a hollow soldier in Undead Parish. (So he closes the portcullis)
• Reverted visibility range and removed sense for mushrooms in Darkroot Garden and Ash Lake. (Breaks AI)
• Adjusted the spawn location of the balder knight with crossbow on Sen's Fortress. (Prevent attack from invisible enemy)
• Fixed a silver knight that didn't aggro from sight in Anor Londo.
• Added compatibility for Item Randomizer mod.
Sight and Sense Edition + Sight and Extreme Sense Edition:
• Removed sense for two undead dogs that are part of the capra demon boss fight. (Prevent from running to fog gate before entering)
• Removed sense for all silver knights in Anor Londo. (Small spaces / Breaks AI)
• Removed sense for all serpents in Sen's Fortress and Duke's Archives. (Small spaces / Breaks AI)
• Removed sense for both bell gargoyles in Anor Londo. (Prevent from running off ledge)
• Reduced sense range for cragspiders in Blighttown. (Prevent from running off ledge)
Sight and Sense Edition:
• Reduced sense range for five hollow warriors (two phantoms) and one hollow soldier in Undead Burg. (Prevent bonfire attacks)
• Reduced sense range for an individual hollow with torch near bonfire in Depths. (Prevent bonfire attacks)
• Reduced sense range for mosquitoes in Blighttown. (Prevent bonfire attacks)
• Reduced sense range for an individual balder knight on Sen's Fortress. (Prevent bonfire attacks)
• Reduced sense range for two crystal soldiers and one crystal archer in Duke's Archives. (Prevent bonfire attacks)
• Reduced sense range for three hollows at the entrance of the Painted World. (Prevent bonfire attacks)
• Reduced sense range for all skeleton beasts in Tomb of the Giants. (Prevent bonfire attacks)
• Reduced sense range for an individual giant skeleton in Tomb of the Giants. (Prevent bonfire attacks)
• Reduced sense range for four hollows with torch in Undead Asylum. (Prevent bonfire attacks)
• Reduced sense range for two demonic statues in Demon Ruins. (Prevent bonfire attacks)
• Reduced sense range for four bloatheads in Oolacile Township. (Prevent bonfire attacks)
• Removed sense for three hollows with sword in Undead Asylum. (Prevent bonfire attacks)
• Removed sense for an individual bloathead in Oolacile Township. (Prevent bonfire attacks)
• Removed sense for an individual demonic statue in Lost Izalith. (Prevent bonfire attacks)
Extreme Sense Edition:
• Reduced sense range for five hollow warriors and one hollow soldier in Firelink Shrine. (Prevent bonfire attacks)
• Reduced sense range for eight sentinels (two phantoms) in Anor Londo. (Prevent bonfire attacks)
Hardcore:
• All NPCs have buffed stats. (+100% health, +80% damage, +20% resistances)
• All gravelord phantom NPCs permanently enabled without their usual red auras.
A long time ago someone made a Cheat Engine script which caused all of the loaded enemies in the game to walk towards the player. It accomplished this by setting their "return home" point to the same coordinates as the player's current position, causing the enemies to walk to that location. It was a great concept but it caused a few big issues. It affected all NPCs that were loaded, including friendly ones, and both hostile and friendly NPCs would end up walking off ledges and just die. It also didn't balance each NPC/area individually, so some areas could completely overwhelm the player.
This mod that is inspired by the concept of that Cheat Engine script, although it works in a much different way and is done entirely through the game's files.
This mod significantly increases the distance that enemies see and hear the player, and removes the limit on how close the player must be for them to initiate combat. This means they will see you from much, much farther away, and will initiate combat as soon as they see you. I have also virtually removed the limits on how far enemies can travel from their spawn points so it'll be much harder to run away from a fight. Alternate editions of the mod are also available that emulate the behavior of the original Cheat Engine script by making enemies automatically sense your presence without needing to see you first.
This mod will only affect hostile NPCs, so you don't have to worry about friendly NPCs jumping off of cliffs or wandering around. Enemies near bonfires have been individually adjusted so they won't attack players while resting at most bonfires (does not apply to Extreme Sense Edition). I have also manually balanced a large number of other enemies so the player isn't completely overwhelmed in certain areas (again, does not apply to Extreme Sense Edition).
Hardcore variants also include the following changes:
• All enemies, including bosses, have the stat buffs of gravelord phantoms. (+100% health, +80% damage, +20% resistances) • All gravelord phantom enemies permanently enabled. (Without their usual red auras)
1) Download and use the UnpackDarkSoulsforModding tool to unpack the game's files to a more mod-friendly format. 2) In the game's DATA folder, make a backup copy of the map and param folders so you can restore the original files later if you want to. 3) Copy the map and param folders for this mod and place them in the game's DATA folder, overwriting all original files.
This mod is for Dark Souls: Prepare to Die Edition only! If you're playing Dark Souls Remastered, please use this mod instead. I appreciate all feedback and will consider all suggestions to help improve this mod as much as I can. Contact:Comments(mod-related), Twitter(general)