hey, ive downloaded the mod contents in their respective folders, but i cant find the mod in the hamlet mod folder. is this normal, and i'll see the apothecary in my stage coach eventually, or did i do something wrong?
Looked into the Bleed effect like we talked about on Baron's stream. Right now it is set to "Weak Bleed" if you want to stay stock on effects I'd go "Normal Bleed" unless you'd like to go with a custom script for that one ability. I can write that up if you want, just let me know via email. For comparision here the stock bleed scripts.
I love this class. However, I got bored with the Barks always being the same thing...and was bored in general...so I modded your apothecary.string_table.xml to have multiple unique barks for each situation. If anyone would like a copy, PM me with your email address.
I appreciate all your mods, dude. Nice work--how can you people mimic that art style so well?!
It seems to be the lord mod that I tried that conflicts with it so Scorpians characters as long as for w/e reason they are not out of date will work with it.
Endorsed! A great addition to any team, the Dean of Plague Medicine! Besties with Hellions. May I suggest a STUNNER Build for your next mod, lowest HP, highest resistances, best and cheapest camping skills, highest speed, lowest damage output but able to STUN ALL 4 RANKS in 1 MOVE. : ) A weakest support build that necessitates GUARD from companions, low stress heal skill, pull or shuffle skill and a lowest versatile ranged skill to balance the powerful 4 RANK STUN. May you call the build the Alchemist before somebody gets the name first. Thank you for your contribution.
Beautiful as always! If I might humbly suggest reducing the saturation a bit on her face to bring it more in line with the overall DD color scheme? She's got a bit of a Michael Jackson vibe ;P Gonna try her out today, I'll let you know if anything comes up.
14 comments
//Bleed (DoTs and Buffs/Debuffs)
//-------------------------
//Weak Bleed
effect: .name "Minor Bleed 1" .target "target" .curio_result_type "negative" .chance 100% .dotBleed 1 .duration 3.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Minor Bleed 2" .target "target" .curio_result_type "negative" .chance 110% .dotBleed 1 .duration 3.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Minor Bleed 3" .target "target" .curio_result_type "negative" .chance 120% .dotBleed 2 .duration 3.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Minor Bleed 4" .target "target" .curio_result_type "negative" .chance 130% .dotBleed 2 .duration 3.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Minor Bleed 5" .target "target" .curio_result_type "negative" .chance 140% .dotBleed 3 .duration 3.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Minor Bleed 6" .target "target" .curio_result_type "negative" .chance 150% .dotBleed 3 .duration 3.on_hit true .on_miss false .can_apply_on_death true
//Normal Bleed
effect: .name "Bleed 1" .target "target" .curio_result_type "negative" .chance 100% .dotBleed 2 .duration 3.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Bleed 2" .target "target" .curio_result_type "negative" .chance 110% .dotBleed 2 .duration 3.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Bleed 3" .target "target" .curio_result_type "negative" .chance 120% .dotBleed 3 .duration 3.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Bleed 4" .target "target" .curio_result_type "negative" .chance 130% .dotBleed 3 .duration 3.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Bleed 5" .target "target" .curio_result_type "negative" .chance 140% .dotBleed 4 .duration 3.on_hit true .on_miss false .can_apply_on_death true
//Strong Bleed
effect: .name "Strong Bleed 1" .target "target" .curio_result_type "negative" .chance 100% .dotBleed 3 .duration 3.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Strong Bleed 2" .target "target" .curio_result_type "negative" .chance 110% .dotBleed 3 .duration 3.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Strong Bleed 3" .target "target" .curio_result_type "negative" .chance 120% .dotBleed 4 .duration 3.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Strong Bleed 4" .target "target" .curio_result_type "negative" .chance 130% .dotBleed 4 .duration 3.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Strong Bleed 5" .target "target" .curio_result_type "negative" .chance 140% .dotBleed 5 .duration 3.on_hit true .on_miss false .can_apply_on_death true
I appreciate all your mods, dude. Nice work--how can you people mimic that art style so well?!
Here is my current list:
Fire Elementalist
Ice Elementalist
Gunslinger
Artist
Falconer
Alchemist certainly sounds like a good title for a new class. I will add it to my list, most likely as a Male Plague Doctor.