First off, very nice mod that adds that tiny bit of detail that should have been implemented into the base game.
Now, I've run into a problem, I just installed the mod, only when testing it out by having a crusader's resolve tested, the animation came out weird...for some odd the images were rotating rather than staying in place.
Hmm, I'm not sure why really. None of the image files have changed in the latest update so it couldn't be that and this mod only has PNG files in it and doesn't touch the .atlas, .skel or .json files or anything like that. I know that the glow effect is suppose to rotate, but not everything else.
My best guess is that either the "crusader.sprite.afflicted.atlas" and/or "crusader.sprite.heroic.atlas" somehow got corrupted, or that was simply a unrelated bug or a glitch. I would say keep playing for now and if it occurs again, try deleting both those .atlas files related to that class (Ie. The Crusader) and verify the cache.
I'm not sure why either, but you have to remember that there is only an handful of people who works on the game and only one of them is the actual artist. He is working on creating two completely new classes (Or one new and one alternate class. I keep hearing different things) so I'm guessing that's more of an higher priority.
Anyways, I'm hoping to have all the classes ready by the end of the week (At least before March). I'm working as fast as I can but Work and Reality sets in the way. With Chris Bourassa (the artist) releasing his brushes to the public, it should make things easier, especially with the Arbalest and the Alternate Hellion with the Facepaint.
As always, any feedback is always welcome. If you have any opinions, or run into any problems or errors, please let me know.
^this I don't get why it wasn't in the final game to begin with either. But whatever, at this point I honestly feel like Vanilla-DD is just not worthy of my time (at end-game/high-level-play anyway), so I only play a mod heavy version of it. Honestly, it feels like the devs wanted to ensure that the end-game is the least fun possible :/ Thank you very much for the fix, Camm9727!
6 comments
Now, I've run into a problem, I just installed the mod, only when testing it out by having a crusader's resolve tested, the animation came out weird...for some odd the images were rotating rather than staying in place.
Any reason why this is happening?
My best guess is that either the "crusader.sprite.afflicted.atlas" and/or "crusader.sprite.heroic.atlas" somehow got corrupted, or that was simply a unrelated bug or a glitch. I would say keep playing for now and if it occurs again, try deleting both those .atlas files related to that class (Ie. The Crusader) and verify the cache.
I'm not sure why either, but you have to remember that there is only an handful of people who works on the game and only one of them is the actual artist. He is working on creating two completely new classes (Or one new and one alternate class. I keep hearing different things) so I'm guessing that's more of an higher priority.
Anyways, I'm hoping to have all the classes ready by the end of the week (At least before March). I'm working as fast as I can but Work and Reality sets in the way. With Chris Bourassa (the artist) releasing his brushes to the public, it should make things easier, especially with the Arbalest and the Alternate Hellion with the Facepaint.
As always, any feedback is always welcome. If you have any opinions, or run into any problems or errors, please let me know.
I don't get why it wasn't in the final game to begin with either.
But whatever, at this point I honestly feel like Vanilla-DD is just not worthy of my time (at end-game/high-level-play anyway),
so I only play a mod heavy version of it. Honestly, it feels like the devs wanted to ensure that the end-game is the least fun possible :/
Thank you very much for the fix, Camm9727!