Yeah, that would be great. It's so weird when cars are almost invisible at night, and then "flash" their headlights just in front of the player. The shadow stuff seems to impact performance, without making a big visual difference. Of course, the shadows could be a separate mod for all the people who like it :-)
I play on PT and don’t understand if there is a difference, is this relevant for PT? I don’t notice any problems with the headlights being too close (When playing without PT, it actually exists)
I can confirm, this mod breaks the game. It becomes stuttering mess after playing for a bit and reloading saves few times. I am on The Information quest in Lizzie's Bar. Don't know if this happens other places.
I have RTX 3070, 32gb ram, RT reflection, local shadows, RR on and 1440p DLSS balanced.
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Does this require a certain minimum value of the "rendering.INI" setting (\Cyberpunk 2077\engine\config\platform\pc)?
I am reffering to this one:
[LevelOfDetail]
DecalsHideDistance = xx.x
Does your mod probably only make sense from a certain value on? Any recommendations?
Thanks in advance!
The shadow stuff seems to impact performance, without making a big visual difference. Of course, the shadows could be a separate mod for all the people who like it :-)
I am on The Information quest in Lizzie's Bar. Don't know if this happens other places.
I have RTX 3070, 32gb ram, RT reflection, local shadows, RR on and 1440p DLSS balanced.