Cyberpunk 2077

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SOSUINEPSIXUYU

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sosuine

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148 comments

  1. yazz030
    yazz030
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    hi there, thanks for the mod!
    Does this require a certain minimum value of the "rendering.INI" setting (\Cyberpunk 2077\engine\config\platform\pc)?

    I am reffering to this one:
    [LevelOfDetail]
    DecalsHideDistance = xx.x

    Does your mod probably only make sense from a certain value on? Any recommendations?

    Thanks in advance!
    1. sosuine
      sosuine
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      the mod doesn't require any .ini files. rendering.ini is a default one 
  2. N4hki5
    N4hki5
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    Would it be possible to do this for police car emergency lights aswell?
  3. ahrimangame
    ahrimangame
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    can we have a separate version which only increase distance of vehicle lights and doesnt effect shadow cast?
    1. Sharkcruiser
      Sharkcruiser
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      Id really like that aswell
    2. mseitzz
      mseitzz
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      Yeah, that would be great. It's so weird when cars are almost invisible at night, and then "flash" their headlights just in front of the player.
      The shadow stuff seems to impact performance, without making a big visual difference. Of course, the shadows could be a separate mod for all the people who like it :-)
    3. Murdoc13
      Murdoc13
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      +1 bc shadow cast provides some problems on my setup
    4. DrThunder66
      DrThunder66
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      +1 because i keep running into cars at night on my OLED panel.
  4. katalysis
    katalysis
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    Since this mod needed to be updated for 2.11, I'm assuming it no longer works for 2.12?
    1. sosuine
      sosuine
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      right
    2. katalysis
      katalysis
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      Game updated yet again sadge
  5. Scogenelsker
    Scogenelsker
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    I play on PT and don’t understand if there is a difference, is this relevant for PT? I don’t notice any problems with the headlights being too close (When playing without PT, it actually exists)
    1. sosuine
      sosuine
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      Yes, there is a difference. It does the same thing with or without PT. 
    2. Nirvaneyr
      Nirvaneyr
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      It's quite noticeable with path tracing too. Visit Regina and look at the bridge with and without the mod.
  6. Knewklear
    Knewklear
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    thanks for the update
  7. PunishedNimbo
    PunishedNimbo
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    Unfortunately this mod introduces a lot of stutter with PT on.
    1. bullet333
      bullet333
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      lol
    2. FrostyBits
      FrostyBits
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      I can confirm, this mod breaks the game. It becomes stuttering mess after playing for a bit and reloading saves few times.
      I am on The Information quest in Lizzie's Bar. Don't know if this happens other places.

      I have RTX 3070, 32gb ram, RT reflection, local shadows, RR on and 1440p DLSS balanced.
    3. HULKHOD3N
      HULKHOD3N
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      Nope
    4. dfjghuerureikterkgergdfg
      dfjghuerureikterkgergdfg
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      ㄷ단순히 너의 컴퓨터 사양 문제
  8. Sarlaac
    Sarlaac
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    breaks the rayfield color changer and kusinagi rims fixes from 2.11, please update
  9. l1ub0
    l1ub0
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    Is this mod compatible with Extended and Improved Headlights mod?
    1. Knewklear
      Knewklear
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      i'd like to know this as well
    2. Styphoryte
      Styphoryte
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      Seems to be, been using both together on 2.1 for awhile now. :D
  10. mynamealreadyexisted
    mynamealreadyexisted
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    can you make a version with no headlight shadows? it kinda looks broken when in motion