Baldur's Gate 3

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legend0fthefall

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legend0fthefall

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305 comments

  1. SansHelvetica
    SansHelvetica
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    anyone here more or less figured this out? I am not trying to do anything big, i just want to make a bunch of custom-named chests, maybe put the rarity borders on them thats all!
  2. nodforkiss
    nodforkiss
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    nvm i found it 
  3. Junniorpd
    Junniorpd
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    Can someone help me? I'm not able to convert the _merged.slf to slx nor oppening the slf in any readable way so i can't find stuff like: Equipmenttypeid, Icon, ParentTemplateId, PhysicsTemplate, VisualTemplate... Please if someone can help me.
    1. Junniorpd
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      I managed to find what i needed to find, it was more of a scavage hunt than a converting thing lmao...

      But i still have 1 problem, do any1 know where can i find a way to add visual effects? Like flames for a fire sword or "icy particles" like the Mourning Frost have... I may be dumb but i have no idea how to make it '-'
    2. nodforkiss
      nodforkiss
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      im having the same problem, how did you find it?
  4. FlavoredYeti
    FlavoredYeti
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    So... how do I make my weapon available in game now? Most mods put their items in the tutorial chest, but how exactly do I do that???
  5. ZaiReal
    ZaiReal
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    Hello. Trying to create a spell similar to confusion. An aoe spell that can affect multiple enemies at once. So far I did everything perfectly but the spell does not want to affect all enemies within the spell circle. It only applies the status to 2 enemies at most when 5 or more are inside the circle. 
    How can I get a spell to target more enemies? 
    Please and thanks. 
  6. Boznaz
    Boznaz
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    Are there any kind of instructions anywhere on how to do script-based mods instead of just editing stats files? Is the script extender necessary for those kinds of mods or can you make stuff like that without it? I found the code for a lot of the functions used in the stats files within the game files, is it possible to alter that stuff with mods?

    edit: I guess this may not be the best place to ask since I imagine most people here are beginners lol.
    1. HairyKraken
      HairyKraken
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      indeed we are all having trouble
  7. Andrewbanes
    Andrewbanes
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    Someone help me, please! I´m having problems from the very beginning of the process. I have downloaded the ShinyHobo Modders-Multitool and the Norbyte/lslib, move the RAR archives to a folder in my Desktop named BG3 modding and unzipped them into the folder. The problem is that, when I open the Modders-Multitool, it apperas different from the pictures. The asterisk doesn´t appears, and I cant select the LSLib location either. Also, how do you install the files of the multitool inside of the export tool? I would really appreciate the help.
    1. badnewz253
      badnewz253
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      Yeah i have the same question, I just kept going with it but its not working, perhaps this is the issue.
    2. Ganches
      Ganches
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      This guide is a bit outdated at this point. Most of it still works but it can get pretty confusing.
    3. WDF01
      WDF01
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      There's no asterisk - that's just where legend0fthefall tells users to click to make sure the tool window is active.     Install the 2 tools separately - not inside one another.
  8. Thuathan
    Thuathan
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    Thanks, super useful
  9. xstrobelightsx
    xstrobelightsx
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    Just wanted to say thank you for this mod, the process of creating a weapon was super easy and the hardest thing was figuring out how to put it into the tutorial chest (which was separate from this mod anyway). :)

    For anyone still confused about how to get into the “merged” files (from what I’ve seen it looks like that might have been a change on Larian’s side?), just export it into the format that Notepad++ can read and you can search all the files in there. This also seems easier than before (when the tutorial was written) since there are only four files to search this way. Hope this helps!
  10. VoidKen900
    VoidKen900
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    Anyone else having issues with the armor we create always popping up as invisible?
    1. DimitriDark
      DimitriDark
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      I am having this issue. Can't seem to problem-solve my way out of it. I'm using an armour model from another mod, but when I go into its merged.lsx file it doesn't actually have a line for VisualTemplate. I'm pretty sure this is why my attempt at making a custom version is showing up as invisible in-game but is otherwise working perfectly. If somebody knows what to do when the VisualTemplate for the armour you're adapting doesn't exist, help a fellah out and post some aid!
      Edit: Sorted it myself. The original mod had a merged.lsx as well as individual .lsx files for each item it injected into the game. I pulled my node data from the original .lsx file for the item I was adapting, not realising that the merged.lsx had slightly different values for those same entries. By making sure to use the data from the merged.lsx instead, everything aligned.
      p.s. I also updated the <version> info so that it matched, although I'm unsure if this had any effect.