You DO need to download resorep.7z from the link, but you DO NOT need to run resorep.jar at all. You are only downloading it to copy dx11proxy32.dll into your game folder.
If you correctly edited dllsettings.ini (I recommend using the "Copy address as text" feature in Windows Explorer to reduce chance of errors), and correctly copied and renamed both d3d11.dll from SysWOW64 folder and dx11proxy32.dll from resorep folder, then any textures correctly placed in modded_textures_folder should now be used by the game.
Again, just read the instructions, step by step. Do not do anything more or less than what they say to do.
futamommygf you're a legend I can confirm this. After many blood sweat and tears I simply followed the steps all over again from scratch, deleted game_d3d11 that had been created, double checked dllsettings, and finally (not sure i needed to do this at all) I placed resorep.jar that had the correct path for moddedtexturesfolder from before on my desktop but did not open it and it worked simple as that
https://drive.google.com/drive/folders/1rYTbojdWKT77G7qMizCAfMQwqRdpjvwl?usp=sharing use only if youre windows10 change path in dllsettings to your game directory create modded_textures original_textures if that doesnt work open resorep.jav you need its requirements set modded folder path then close thats what seemed to work for me havent touched resorep.jav since
can anyone help me with this ive tried and tried and still cant figure out what im doing wrong i have discord if anyone can help me i would appreciate it
YOU ARE THE BEST AUTHOR, THANK YOU SO MUCH, I DID EVERYTHING ACCORDING TO THE INSTRUCTIONS AS YOU WROTE, AND EVERYTHING WORKED OUT. THANK YOU, I WILL LAWN EVERYTHING IN DETAIL, EVERY SMALL THING!
ВЫ САМЫЙ ЛУЧШИЙ АВТОР, СПАСИБО ВАМ ОГРОМНОЕ, Я ВСЕ СДЕЛАЛ ПО ИНСТРУКЦИИ, КАК ВЫ ПИСАЛИ, И ВСЕ ПОЛУЧИЛОСЬ. СПАСИБО, ЧТО РАССМОТРЕ И НАПИСАЛИ КАЖДУЮ МЕЛОЧЬ!
Hey there, looking for help from the community. The first time I installed resorep I was able to play AC Odyssey with a clothing retexture just fine. The next day when I tried to start the game it got stuck trying to load the game. I did research and found the cause was the d3dll.dll file in the AC Odyssey root folder added by resorep. My question is how do I run the game with the d3d11.dll file so that I can use the mod I downloaded again. Hopefully someone here has an answer. Thanks in advance.
Any way you might be able to look into utilizing this method with Batman: Arkham Origins?
I'm not sure how texture mods work with Assassin's Creed here, but most B:AO skins were made for the Dx9 version of the game, since TexMod was the norm (I haven't researched or used any texture mods in B:AO yet, as I'm finishing the game using Dx11 right now - but, afaik Dx9 + TexMod was the only way to do texture replacement for quite some time). I have heard in some comments in the B:AO Nexus mod pages that ResoRep allows for texture replacement using Dx11. But, I assume there is some method that needs to be followed, such as you have provided here - or worst case scenario, the available Dx9 texture mods need to be reconfigured in order to be used with ResoRep... idk. Would be super cool to have Dx11 support with texture mods, as the Dx11 version of the game includes some graphical enhancements not available with Dx9.
After the first missions, when Torres discovers me, the game closes and when loading the game it crashes, does anyone know why this could be? I have the resorep mod installed
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To be clear:
You DO need to download resorep.7z from the link, but you DO NOT need to run resorep.jar at all. You are only downloading it to copy dx11proxy32.dll into your game folder.
If you correctly edited dllsettings.ini (I recommend using the "Copy address as text" feature in Windows Explorer to reduce chance of errors), and correctly copied and renamed both d3d11.dll from SysWOW64 folder and dx11proxy32.dll from resorep folder, then any textures correctly placed in modded_textures_folder should now be used by the game.
Again, just read the instructions, step by step. Do not do anything more or less than what they say to do.
I can confirm this. After many blood sweat and tears I simply followed the steps all over again from scratch, deleted game_d3d11 that had been created, double checked dllsettings, and finally (not sure i needed to do this at all) I placed resorep.jar that had the correct path for moddedtexturesfolder from before on my desktop but did not open it and it worked simple as that
use only if youre windows10
change path in dllsettings to your game directory
create modded_textures original_textures
if that doesnt work open resorep.jav you need its requirements set modded folder path then close thats what seemed to work for me havent touched resorep.jav since
edit: thank you so much dude i finally got it working thank you so much
I'm not sure how texture mods work with Assassin's Creed here, but most B:AO skins were made for the Dx9 version of the game, since TexMod was the norm (I haven't researched or used any texture mods in B:AO yet, as I'm finishing the game using Dx11 right now - but, afaik Dx9 + TexMod was the only way to do texture replacement for quite some time). I have heard in some comments in the B:AO Nexus mod pages that ResoRep allows for texture replacement using Dx11. But, I assume there is some method that needs to be followed, such as you have provided here - or worst case scenario, the available Dx9 texture mods need to be reconfigured in order to be used with ResoRep... idk. Would be super cool to have Dx11 support with texture mods, as the Dx11 version of the game includes some graphical enhancements not available with Dx9.