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ghussakUploaded by
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Main files
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fixed: new recipes, w/o special attributes, are working again now. And added test script for a17.
Old files
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recipe add now supports any attributes like craft_area etc
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Added better recipe examples; Fixed 'apply extends' bug, so it will work properly now for custom added items (like new items from mods) when running the patcher for a 2nd time;
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No more sponge heads.
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fixed: now DOES multiply the default damage (was overriding)
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you can list new possible items now
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all valid/adequate items are patchable now!
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Default patch apply option is again very simple.
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improved bug tracking, requires cygwin's bc package
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Requires cygwin's bc package. also improved bug tracking
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fixed: low dmg mult <10 was failing
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improved script robustness and clarity (readability) of message log
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expectedly fixed, pending reports (problem related to windows CR at EOL)
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expectedly fixed, pending reports (problem related to windows CR at EOL). Prefer cygwin's xmlstarlet also (possibly more compatible), instructions were added for it. (also improved debug log)
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Begin of modding framework: helps you create any mod you can imagine, see help about --call option and bonus mod example.
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avoids cluttering game folders, will store backups, caches and logs wherever this mod is extracted
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auto guesses game install path. better consistency when upgrading this mod.
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shotguns are now useful
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Modding framework now has recipe add functionality and simple binary patcher.