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Underground Hideout Reimagined (Hardcore)
A completely dynamic home mod, destined for hardcore players (no free stuff) the hideout needs repairs, maintenance and a lot of resources to make it habitable again, and of course like the good ol' hideout mod, there is an extensive decoration system by completing quests, unlocking achievements, challenges and killings certain NPC and creatures.
Underground Hideout Reimagined (Hardcore)
A completely dynamic home mod, destined for hardcore players (no free stuff) the hideout needs repairs, maintenance and a lot of resources to make it habitable again, and of course like the good ol' hideout mod, there is an extensive decoration system by completing quests, unlocking achievements, challenges and killings certain NPC and creatures.
A simple, plugin-free script to exit VATS killcams at any time.
Fallout 4 Steady Aim Perk for FNV
Adds a perk that noticeably decreases weapon spread. Currently set to -40% spread. Inspired by the Steady Aim perk from F4, Rebalanced for NV's perk leveling system.
Fallout 4 Steady Aim Perk for FNV
Adds a perk that noticeably decreases weapon spread. Currently set to -40% spread. Inspired by the Steady Aim perk from F4, Rebalanced for NV's perk leveling system.
No Shills No Tourists - An NPC name overhaul
Renames enemies to be fit with current writing standards, as well as tweaks item names, and loot placements.Any real people mentioned within this mod are not affiliated with this mod, and cannot request it's removal, as it is clearly parody.
No Shills No Tourists - An NPC name overhaul
Renames enemies to be fit with current writing standards, as well as tweaks item names, and loot placements.Any real people mentioned within this mod are not affiliated with this mod, and cannot request it's removal, as it is clearly parody.
A mod that improves and optimizes the Gomorrah Courtyard.
Mod adds scream sound effect when player ragdolls.
Delay levelling up until a time of your choosing. Gamepad compatible! Lightweight with minimal feature bloat. This mod and its code have no relation to the previous Delay Level Up mod by Ladez.
Delay levelling up until a time of your choosing. Gamepad compatible! Lightweight with minimal feature bloat. This mod and its code have no relation to the previous Delay Level Up mod by Ladez.
An authentic, true to the source material and 100% canon mod that replaces Daniel's Hat based on information from the Fallout Bibble.
An authentic, true to the source material and 100% canon mod that replaces Daniel's Hat based on information from the Fallout Bibble.
A simple bottle cap replacer for the standard Nuka Cola bottlecap. Made for A streamer who has planned multiple playthroughs. 1k textures.
A simple bottle cap replacer for the standard Nuka Cola bottlecap. Made for A streamer who has planned multiple playthroughs. 1k textures.
Merc Armor Buffed- Fixed Repair Lists - ESPless
The aforementioned mod adds the unique merc armors into leveled lists but did not add them to the merc armor repair list. This means the unique armors cannot be used to repair each other nor can the base merc armors be repaired by the unique ones. This mod fixes that.
Merc Armor Buffed- Fixed Repair Lists - ESPless
The aforementioned mod adds the unique merc armors into leveled lists but did not add them to the merc armor repair list. This means the unique armors cannot be used to repair each other nor can the base merc armors be repaired by the unique ones. This mod fixes that.
Inspired by Auto Equip, this small mod simply establishes "weapon out" and "weapon holstered" apparel sets and automatically switches between them when holstering or drawing a weapon.
Inspired by Auto Equip, this small mod simply establishes "weapon out" and "weapon holstered" apparel sets and automatically switches between them when holstering or drawing a weapon.
an armor upgradeable over the course of the game, from killing benny all the way to Lonesome Road
an armor upgradeable over the course of the game, from killing benny all the way to Lonesome Road
When you and the squad get crunk while swagging out
Gives Mr. Hat a House
DT adjustment for Daniel's hat, so it actually protects a human head.
Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake
Daniel's Broken Steel Train Hat
Erm ackshually it's a glove
Very slightly improved Vexillarius Helmet.
Replace Fallout New Vegas combat music (BBTL folder) with selection of music tracks from few games, one track from Ravenous movie and copyright free tracks I found on YouTube. Replacement of Hoover Dam music tracks - as optional file.
Replace Fallout New Vegas combat music (BBTL folder) with selection of music tracks from few games, one track from Ravenous movie and copyright free tracks I found on YouTube. Replacement of Hoover Dam music tracks - as optional file.
Brings the LR-300 to Fallout New Vegas and Tale of Two Wastelands
Fallout New Vegas Steady Aim Perk -Inspired by Fallout 4 Perk
Steady Aim perk - 1.0:: REQUIREMENTS ::• Fallout New Vegas• New Vegas Script Extender:: FEATURES ::• Adds a level 2 perk that multiplies the player's weapon spread by 0.6• Requires 5 Strength and 40 Guns and Level 2:: GENERAL ::• My First Mod! -MichaelG:: CREDITS ::♦ Uses a copy of the perk icon for the perk "Mutant Hunter" from "More Perks" by Nexus user 'Gedon'. available at https://www.nexusmods.com/newvegas/mods/35979
Thank you all for checking out my very first mod! ...
And I beheld, and heard an angel flying through the midst of heaven, saying with a loud voice, Woe, woe, woe, to the inhabiters of the earth by reason of the other voices of the trumpet of the three angels, which are yet to sound!
And the fifth angel sounded, and I saw a star fall from heaven unto the earth: and to him was given the key of the bottomless pit.
And he opened the bottomless pit; and there arose a smoke out of the pit, as the smoke of a great furnace; and the sun and the air were darkened by reason of the smoke of the pit.
And there came out of the smoke locusts upon the earth: and unto them was given power, as the scorpions of the earth have power.
And it was commanded them that they should not hurt the grass of the earth, neither any green thing...
googlegoogle...
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SOLVED - Issue with recognizing the unmarked quest Suits You Sarah is completed
Not sure if this is just on my side but, despite finishing the unmarked quest Suits You Sarah the object effect of the suits refuse to recognise the quest was finished in its condition, and as such won't provide the bonuses it otherwise should've had.
I'm not sure if this is because it's a unmarked quest and that's the reason why it can't be completed, but as of now, even after giving 30 vaultsuits the suits won't be upgraded.
I'm not sure how to go about fixing this issue, as I really would like the interaction to exist, but for now if you're confused why the vaultsuit stats are still the same, this is why.
UPDATE :
I eventually discovered what the issue was, Suits You Sarah as an unmarked quest is repeatable, meaning it can never be comple...
Well, my mod's been out for almost 2 weeks now, and along with positive reviews I've gotten a few bug reports and requests, which I'll be working on in the upcoming weeks. Here's what I have for my To-Do List so far:
REQUESTS:
- Update No Freeze version to 4.0
- EVE patch
BUG REPORTS:
- Skeletonized enemies don't grant XP
- Killing Follows-Chalk with a critical hit from the Compliance Regulator makes his ash mound still talk (might be because he's essential, though the user who reported it said he was in Hardcore mode at the time. Will need to test out)
- Can draw your guns in the Think Tank
- Roboscorpions immediately explode upon death
- Explosions/fire heal your limbs (this is an ...
Its simple, don't mess up the install. Easy as that...
Como resolver conflitos e copiar traducao para outros mods - FNVEdit
Sim, não da pra colocar 'ç' e 'ã' no título :)
1- Abra o FNVEdit e selecione todos os ESM e ESPs.
2- Na esquerda, expanda o mod que você queira alterar e selecione os conflitos (em vermelho)
3- Segure e arraste a célula com o Texto que deseja copiar para a celular que você quer traduzir. MUITA ATENÇÃO Copie sempre apenas o texto que está em português, para garantir que é texto que pode ser traduzido.
4- Na primeira vez que for digitar, o FNVEdit irá mostrar um erro, basta apenas esperar o botão "Yes I'm Absolutely sure" ficar disponível, e clique nele
5- Confira se está tudo certo
4- Repita o processo em outros mods e traduções.
In honor of Memorial Day 5-27-2024
Thank you to all the real world veteran sacrifices. God bless America!...
ture or false?...
The Ghoul Armour in Goodsprings
adds ghoul armour on goodsprings...
Flee calculations when pointing weapons at NPCs are defined as:
Flee Chance = ABS (Min(iFleeCap((Player Weapon Damage - NPC Weapon Damage) + 5% if the player has Terrifying Presence))
In plain english, this means that the % chance of an NPC to flee is equal to the non negative value of the difference between player and NPC's weapon damage, with a flat +5% bonus if they player has the Terrifying Presence Perk.
This ensures that the current NPC's weapon is always taken into account and that larger weapons still strike fear into them. For example, NPCs won't flee if their current weapon outclasses the players or matches it, but if the player's weapon greatly out-damages the NPC's - the cap is consistently hit.
An upper cap is still enforced b...
Sanity Modifiers (aka things that affect your sanity)
There are two types of sanity modifiers the player will encounter while playing with this mod – ‘passive’ and ‘instant’. Passive modifiers are constantly increasing or decreasing the player’s Sanity value in small increments, while the Instant modifiers are big one-time hits. Both types can be either positive or negative and are mostly based on player’s choices and playstyle.
Passive Modifiers
Player Level - Starting at level 20, the player will be receiving a very small negative sanity hit. The value will slightly increase at higher levels. The idea here is that the higher the level, the more fucked up shit the Courier has seen/gone through, which would logically have a n...
Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Drake Dra...
Every military base has a nearby black market. With Camp McCarran, the supply shack deep in its bowel doesnt count, and neither do Gunrunners kiosk. So welcome to ElreyBlackMarketHall, a 2-floor structure with the opening on the ground floor of El Rey motel. The merchants inside are dancers, cut-me-own-throat racketeers and bootlegger, selling NCR inventories.
Obviously, this black market has connections, so do try to pretend surprise with heavy muscles guarding the entrance. There is a side room in the entrance that sometimes sport a scavenger that can sell okay stuffs with normal pricing, unlike the black pirates down low. And on the outside, there's a double room for those muscles to stay. Yes, please act surprise to see them this early in game.
About the Black M...
Question: Can I use this mod with B42 Inspect?
Yes, but the vast majority of animations included in this mod do not have custom made inspect/ammo check animations. You'll likely encounter weird, glitchy jumps between idles. It won't break anything.
Question: Can I use this with FNV Clean Animations and Anniversary Anim Pack?
Yes. However, basically every animation included in NVAO will overwrite the animations included in those packs. You'll only benefit from having those packs installed if you have mod-added weapons that don't have custom kNVSE animations. However, having these packs installed will not harm anything.
Question: What is the difference between this mod (NVAO) and FNV Clean Animations and Anniversary Anim Pack?
Read ...
Imperium Radio V1.3 Out Now - Includes New Songs and TTW Support
Hey everyone!
Thanks so much for the amazing feedback on this mod so far, it means the world to TheNeoCypher and I.
Version 1.3 of Imperium Radio is out now, including two new songs, a bug fix, and a new optional Main File that is more TTW friendly! No longer will Imperium Radio play outside of the New Vegas Wasteland if you choose.
V1.3 Update notes:
-Adds two new songs, Battle of Zama by Andreas Waldetoft and Paradox Interactive, and Under Siege by Tyler Cunningham
-Fixes a bug where Victorious would sometimes play too loudly on physical radios in game
-By popular demand, a new main file is available (ONLY USE ONE MAIN FILE) that changes Imperium Radio to play in the New Vegas Worldspace and linked interiors only. This will restri...
what kind of article...
Requirements/Install Guide:
STARS TTW
WSG Install Guide
OR
salmand3r's Install Guide
(Optional) TYPE4 FO3 - Body and Armors
Main File: T4 - Main
Hide/delete the file "T4-plugin.esp" (unnecessary and will crash your game)
Hide/delete the meshes\armor\enclavescientist folder and/or the files inside
Optional coverage of outfits and characters added by Fallout 3's DLCs (most notably the slaves and raiders in The Pitt)
(Optional) TYPE4 Fo3 - Armor Fixes
Main File: T4 Armor Mesh Fixes
Hide/delete the meshes\armor\enclavescientist folder and/or the files inside
Optional coverage of outfits and characters added by Fallout 3's DLCs (most notably the slaves and raiders i...