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Worldmap larger destination box
Makes the destinationbox on the worldmap larger
Simple Reshade Neverwinter Nights 2 (2023)
Just a simple reshade to make the game look better at day and night.
Simple Reshade Neverwinter Nights 2 (2023)
Just a simple reshade to make the game look better at day and night.
Adds 14 portraits to the game, suitable for Half- or Gray Orcs.
Adds all the portraits from the game Tyranny.
nwn2 big font mod(customizable)
A mod for the interface of the game Neverwinter Night 2, which makes the text easy to read for screens with a resolution of 1920 x 1080.
nwn2 big font mod(customizable)
A mod for the interface of the game Neverwinter Night 2, which makes the text easy to read for screens with a resolution of 1920 x 1080.
Fix so that deep gnomes can have access to their proper racial pantheon
Carry Weight-Encumbrance and-or Zehir Cargo Wagon maximized
Some simple Override .2das that each change one tiny thing with full compatibility.
Carry Weight-Encumbrance and-or Zehir Cargo Wagon maximized
Some simple Override .2das that each change one tiny thing with full compatibility.
The big minimap is now the default one, and then there's a bigger one.
Widescreen Loading Screens (Pillarboxed)
Pillarboxed loading screens to maintain the aspect ratio. The moon is round now.
Widescreen Loading Screens (Pillarboxed)
Pillarboxed loading screens to maintain the aspect ratio. The moon is round now.
Target widget mod for Tchos' HD UI 1.3
Some tweaks and alterations to the target widget from Tchos' HD UI mod
Target widget mod for Tchos' HD UI 1.3
Some tweaks and alterations to the target widget from Tchos' HD UI mod
This video tutorial shows you how to create your world map for nwn2.Also you can use this Blueprint for your projects.https://youtu.be/sP0DmaHGvko
This video tutorial shows you how to create your world map for nwn2.Also you can use this Blueprint for your projects.https://youtu.be/sP0DmaHGvko
Neverwinter Nights 2 Controller support
Add controller support to Neverwinter nights 2
Fantasy portraits for companions formatted for use with Tchos' HD UI panels and dialogue compilation and expansion.
Fantasy portraits for companions formatted for use with Tchos' HD UI panels and dialogue compilation and expansion.
OC Map Widescreen fix and enhancement
OC Map scaled for 16:9 aspect ratio and all map icons upscaled and cleaned up. No more oval compass.
OC Map Widescreen fix and enhancement
OC Map scaled for 16:9 aspect ratio and all map icons upscaled and cleaned up. No more oval compass.
As the title suggests, a facelift of some of the original armor models.This is just a bit of a side project that I will add to if I find the time and inclination to tackle more armors.
As the title suggests, a facelift of some of the original armor models.This is just a bit of a side project that I will add to if I find the time and inclination to tackle more armors.
Override 2DAs compatible with Core/MotB/SoZ/MoW that allow both genders of standard Humanoids to use vanilla wings and tails. Includes consideration for "Wings Galore" to apply wings to non-standard races. Also includes a guide to apply these to your PC and any roster character.
Override 2DAs compatible with Core/MotB/SoZ/MoW that allow both genders of standard Humanoids to use vanilla wings and tails. Includes consideration for "Wings Galore" to apply wings to non-standard races. Also includes a guide to apply these to your PC and any roster character.
The goal of this mod is to create new, graphically superior heads for the game.
Garion's Portrait Pack - Neverwinter Nights 2
98 portraits for use, enjoy!
A universally useful version of everybody's favourite universal sword.
Alters a few of the vanilla music tracks to better suit the atmosphere of the game in one way or another.
Alters a few of the vanilla music tracks to better suit the atmosphere of the game in one way or another.
The file feats.2da updated to allow characters to use the whip and get critical, improved critical etc... feats was missing....
NWN2 Facelift pack 2022 edition
Hello again all, it's Xaltar. It's been a while. My last pack uploaded here (NWN2 Facelift Pack) was over a decade ago now. Sadly I ran out of time and motivation to finish it back then. I am back with all new models and textures on the way. I will not be picking up where I left off, this will be new work. I won't promise to do every head in the game like I did last time, I will continue as long as motivation and time permit.
It will be fun to see how much I can update the look of the character heads in the game now, some 10 years on from my original mod. I am uploading from a new account as I can no longer access my old one and the Nexus is unable to help me without me being able to access the now long dead email address I signed up with. It's a pity as I can prove ownership o...
The first major update to the campaign is being prepared.
We have compiled a sizeable list of things to fix and add to Umbral Abyss for the first update (2.0). Work is underway on
implementing these and we expect to release the updated version sometime
in the week commencing 17th January.
If you know of any issues which you have not seen reported already, now is the time to share them!
A full list of the changes will be released soon. Thank you for all the support and feedback.
http://merpuk.blogspot.co.uk
...
You can follow our work more closely from our blog page!
...
Announcing Black Scourge of Candle Cove patch 1.3, and new full package uploaded
I've released patch version 1.3 for The Black Scourge of Candle Cove, and the accumulated patches are now significant enough to warrant a new file with the full package, all patches included. However, I've also uploaded a file with just the changes, for anyone who already has version 1.0 whether patched or not, and would rather not download the whole thing again. Patch 1.3 is cumulative, containing all fixes thus far. You do not need previous patches.
You do not need to reinstall or restart the module if you are installing the patch, nor do you need to restart the module if you're installing the full package. All changes will take effect in a game in progress.
Changes in version 1.3
This is a substantial patch, fixing numerous reported is...
PATCH 4 (07/15/14)
IMPORTANT: You may need to start a new game for all the changes to take effect.
NEW FEATURE:
* Added SoZ clock to the GUI
MAJOR FIXES
* Fixed issue causing crash when selecting to play as Dragon or Fey character races (Known Issue: Descriptions for both races are not displayed)
MINOR FIXES
* Updated item icon of Melicamp the Pig to be an actual pig
* Fixed Firewine Ruins door reference which was causing some players to not be able to use the door
* Fixed Oberan Estate door that was non-functioning
* Set Bill to "plot" to prevent him from accidentally being killed
* Quenash will now allow you to speak with her regarding a quest
* Gurke will now recognize when you ha...
PATCH 3 (05/29/14)
IMPORTANT: You may need to start a new game for all the changes to take effect. It is strongly recommended that you remove the previous install of BGR if upgrading to version 1.3.
MAJOR FIXES
* Fixed a number and variety of issues with the date/time, such as quest timers
* Fixed several NPCs constantly interjecting dialogue without anything to say
* Fixed several issues with the journal not being updated or granting XP upon quest completion
* Fixed several issues with NPCs not levelling properly
* Most NPCs can now be found in taverns across the region once dismissed or rejected
* Resting no longer affects attributes, but saving throws and movement speed instead
* Latest version of Kaedrin's PrC pack...
PATCH 2 (09/10/13)
IMPORTANT: You may need to start a new game for all the changes to take effect.
MAJOR FIXES
* Increased Viconia's Wisdom from 5 to 15
MINOR FIXES
* Hidden items can all now be found properly
* Companions now state when they've found a hidden item
* Fixed issue where Brun did not recognize his son's body in the player's inventory
* Fixed issue with several areas displaying incorrect NPC speak strings
* Korax is now removed from the party if attempting to exit Mutamin's Garden
* Corrected Feldpost Inn name
* Corrected several Beregost houses names
* Answering Brage's riddle correctly now grants Sword of Berserking and other rewards
* Gurke's quest ...
PATCH 1 (07/24/13)
IMPORTANT: You may need to start a new game for all the changes to take effect.
NEW FEATURES
* Added hidden items from the original game
* Created Diseased Gibberling
* Added additional feedback for when a weapon breaks to make it more noticeable
* Added Heal Kits to all temples
* Ghoul in Mutamin's Garden can now be controlled by the player
* Viconia's appearance updated
* Added Boo to Minsc's shoulder
MAJOR FIXES
* Prevented Imoen from stopping Gorion or the player during a cutscene in the Prologue
* Unequipping Boots of Avoidance no longer permanently lowers the character's AC by 5 each time
* Imoen no longer loses inventory upon resurrection
GENERAL
Q: What is Baldur’s Gate: Reloaded?
A: Baldur’s Gate: Reloaded is a fan-made tribute to and complete remake of Baldur’s Gate (1998) and Tales of the Sword Coast for Neverwinter Nights 2, originally developed by Bioware and published by Interplay.
Q: Do I need Neverwinter Nights 2 to play it?
A: Yes, as well as both expansions: Mask of the Betrayer and Storm of Zehir.
Q: Does it contain every quest from the original game?
A: It does! It also includes Tales of the Sword Coast.
Q: What languages does Baldur’s Gate: Reloaded support?
A: Currently, Baldur’s Gate: Reloaded only supports English as we didn’t really have the resources to release it on other languages. If you would like to rel...
Check out the authors’ interview on NWN Podcast.
http://www.nwnpodcast.com/nwnp/...
New release for Tchos' HD UI panels and dialogue
Version 1.3 is now available, which adds two additional enlarged interface panels to the mix, as well as improving the layout of the portrait picker screen, and most importantly fixing a bug that was brought to my attention.
Full change log:
Added new large version of the SoZ party creation screen.
Added new large version of the tutorial popup box. (I use this box for DM narration text in my own module.)
Fixed gaps between object and frame in the target_object and target_enemy files.
Edited store.xml "showpartial" attribute to fix a bug that could prevent the last item in the list from appearing. (Thanks to kevL for identifying this!)
Edited the portrait picker screen to get the frames properly lined up around t...