Dinkum
Download 10 Collections for Dinkum chevron_right

Join the largest
modding community

More mods

Explore all mods
  • Split Logs

    Split Logs

    Last Update: 28 May 2024
    Author: Durge13
    Uploader: durge13

    Allows multiple planks to be produced from a single log, quantity configurable, also allows multiple sheets per tin ingot if you enable that option, which also has a configurable quantity.

    • 4KB
    • 0
    • --

    Split Logs

    Last Update: 28 May 2024
    Author: durge13

    Allows multiple planks to be produced from a single log, quantity configurable, also allows multiple sheets per tin ingot if you enable that option, which also has a configurable quantity.

News & Updates

  • First translations release. Only Italian for now

    Hi all! Today I have released the very first part of translation files. For now, only a very small amount of strings have been translated (only about 40% of Item Names)

    This is due to the fact that I had to spend most of the time understanding how the game store some strings, so more changes will probably come later

    As a way to beta test this mod, I'm doing a very early release so other people can try it and check if everything works properly. Feel free to join or post about this mod...

  • Creating A New World Generator

    Creating a new world generator is just like creating any other Dinkum mod, except you are interacting with my mod instead of Dinkum. (You can still interact with Dinkum, of course, but you should ABSOLUTELY NOT be messing with the actual world data in the live Dinkum game, because your world generator must work in preview mode as well as live mode, and if you do it right, it will work in both modes with the exact same code. It is perfectly fine to use Dinkum data if you are only reading it, however, such as reading biome spawn tables, loot tables, tile type data, and tile object settings data. Just don't change anything.)

    Create your mod project in whatever IDE you prefer, and add a project reference to "gmishaolem.CustomWorldGenerator.dll" "Snaitf.Dinkum.SeedyMcSeedFace1" jus...

  • Creating A New World Generator

    Creating a new world generator is just like creating any other Dinkum mod, except you are interacting with my mod instead of Dinkum. (You can still interact with Dinkum, of course, but you should ABSOLUTELY NOT be messing with the actual world data in the live Dinkum game, because your world generator must work in preview mode as well as live mode, and if you do it right, it will work in both modes with the exact same code. It is perfectly fine to use Dinkum data if you are only reading it, however, such as reading biome spawn tables, loot tables, tile type data, and tile object settings data. Just don't change anything.)

    Create your mod project in whatever IDE you prefer, and add a project reference to "gmishaolem.CustomWorldGenerator.dll" just like you do for the Dinkum DLLs....

  • Introduction of EC_AllinOne mod (Preview)

    A collection of game enhancement mods. (Preview)
    1. Games can be manually saved anytime, anywhere, including the player's current location and tasks of the day. (N)
    2. The fish collection book can be opened at any time and kept on the game interface, the fish will not struggle when fishing.(F10)
    3. Get and delete all rewards and emails in your mailbox with one click from anywhere.(L)


    Quicksave: Save your whole world and daily task anywhere.



    Easyfish: Show the fish collection book and cancel struggling.



    Mailgrabber: Get and delete all rewards and emails from mailbox in one click.

    
    ...

  • Update 1.1

    Fixed the scaling issues. 

    Added the ability to only show bugs/fish that need a donation. ...

  • BirdyMod

    Free and nice dinkum price mod...

  • Dinkum Mod Plus

    If you like this module, please donate to me.  donate_page:   https://redrainy.github.io/...