Yakuza 6 had several mechanics for breaking an enemy's guard which were removed in Kiwami 2. One of these allowed you to hold down triangle during a rush combo to charge your finishers. This mod restores that ability for both front and back finishers.
It comes in 2 versions. The first one is the normal charged finishers. The second one also adds hyperarmor while charging so the attack can't be interrupted by enemies. you can choose which one to use, I recommend the second one since bosses tend to use hyperarmor of their own, so it stands to reason the player does too.
There is also an optional axe kick included in the files which replaces the second finisher. I thought it more fitting since Kiryu already has too many roundhouses and his second back finisher is also an axe kick.
It comes in 2 versions. The first one is the normal charged finishers. The second one also adds hyperarmor while charging so the attack can't be interrupted by enemies. you can choose which one to use, I recommend the second one since bosses tend to use hyperarmor of their own, so it stands to reason the player does too.
There is also an optional axe kick included in the files which replaces the second finisher. I thought it more fitting since Kiryu already has too many roundhouses and his second back finisher is also an axe kick.