Yakuza Kiwami

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Medicine Man

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AncientMed

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About this mod

This mod improves many aspects of Kiwami which ranges from

1. Rebalancing and adding new moves to existing styles
2. More varied enemy HP
3. Faster pace via changing some heat actions and changing the healing animation
4. Heat action damage increase
5. Majority of the weapons having expanded moveset
6. Less wonky

Permissions and credits
Changelogs
Dragon's Resurrection is a massive gameplay overhaul mod for Kiwami. The changes ranges from general rebalance to adding new moves to varied enemy HP and some AI revamp for a few bosses.

Important Changes
- Most of the bosses has their healing animation replaced with their taunts, you can't do extreme heat actions but you can interrupt it by attacking them. This massively improves the flow and makes bosses less tedious to fight.
- Nishiki, Majima (Thug and Mad Dog), Shimano have their AIs revamp with much more moves. I won't go into much details as you need to experience them for yourself. Beware these AIs are really tough.
-Jingu no longer throws grenades nor can he constantly run away anymore
-THIS MOD IS NOW RMM COMPATITBLE 

Brawler: Chargeable finishers, throws, new triple triangle kick, new double sway, drop kick and finishing holds. Brawler has the least changes so far but also has pretty significant one.

The sways go alot farther and you can sway attack out of a double sway, making it useful for flanking. The triple triangle kick is also a simple 3 kick move but it's a lot faster and doesn't cost any heat, making it practical. Chargeable finishers are there to give more omph.

Overall Brawler is great for flanking, keeping up the pressure from behind and getting the enemy down quick.

Rush: Sway attacks are now sway-cancelable + Chargeable, two new counters, chargeable heavy and back heavy, improved forward sway, circle combos, rush sway circle combos and follow up after circle attack.

Rush now have circle combos which are there for a faster and combo alternative to the charged triangle finishers, they deal less damage in general but can accumulate stun alot quicker. Sway circle combos also functions the same. 

Rush has two counters, the neutral one which has a 3 frame window and the backwards one with a 1 frame window. The neutral one is more forgiving but the backwards one rewards better. Both of these also inflict electric. Speaking of electric, EWGF is also in here too! 

Rush overall is much more combo based than vanilla and stays as a great one-target killer style while being more complex as a result.

Beast: Increased heat gain for beast, no heat loss from attacks anymore (besides the jumping hammer), increased damage for a few of it's moves, triangle attack can now be sway-cancelable, better sways, new sway attacks, more throws and finishing holds, triangle attack can be followed up to two times, delayed finishers, charged heavy goes alot farther, better leg holds and back heavy. Also much more faster

The new sways also come with longer lasting i-frames and less endlag, allowing you to dodge properly. It also has sway attacks which serves as a mobility tool and finisher tool too.

Both Finisher 2 and 3 have finishing holds with finisher 2 being single target while 3 being crowd control. Beast also has a circle grab for the jabs which stuns goons. Heavy light three is a great crowd control tool as it's essentially a giant swing on steroids. Leg holds have been changed to Saejima's leg holds which gives it a far better use as a crowd control option and keeping goons on the ground for longer.

Beasts' new sway hold now properly launches and is great as a AoE tool. Charged heavy also goes alot farther. Guard attack light and heavy can be manually inputted now without having to be hit too.

Beast is a much crowd control and a wrestler-kind of style. The Multiple finish holds are great for dealing with crowds and keeping your opponent down for longer. Along with faster jabs, better sways and sway attacks, makes it one of my favorite styles to use.

Dragon Style: Lowered control locks on its sway attacks and his double finishers can be sway-cancelled. Tiger drop's damage has been nerfed. Better drop kick and restored double reverse attacks.

A simple style compared to others but that's because Dragon doesn't really need many changes in my opinion. Double reverse attacks, better drop kick and lowered endlag made a already effective style a even more powerful style. While the nerf to tiger drop may sting, I only nerfed the damage, it's still a powerful counter attack that you can also use to quickly regain heat back.

Overall, a simple style that needs few changes to pop-off more.

Other Changes
-Enemies HP is now a lot more varied but a general increase.

-Heat actions has been switched around to give the game a better pace. Some of the damage were also buffed as well.

-A lot of weapons were given proper movesets. Katana, Tonfa, Knife, Spear, Kali Sticks, Knuckle Dusters and dual guns. Katana also has a beast style kind of moveset and rush though both are unfinished at the moment.

-MIA Sergeant's moveset has been changed to be less annoying... although it probably doesn't work out. They can't grab anymore though


How to Install
- Just like with all RMM mods, drop the Dragon's Resurrection folder in the mod folder, make sure it's selected and you're good to go!

- Attack trails require manual drop in though. You need to go to where ever your Yakuza Kiwami folder is and head to effects -> ptc_arc_w64 and then drop the contents there. 

Notes

-If you see description changes that look funny or has additional information, then those come from TOYSIPO2's rebalanced mod. I recommend checking that mod out.

Link to TOYSIPO2's Rebalance Mod: https://www.nexusmods.com/yakuzakiwami/mods/5


Demonstration Video 
https://www.youtube.com/watch?v=ERk49D2BMLc