Yakuza 5 Remastered

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Gennadich1

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Gennadich1

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About this mod

Gives every character 3 more movesets with juggling & wallbounds, makes combo faster, adds new heat actions, dynamic intros, QTEs and features (like guard reverses and many other)

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Every character now have three additional movesets (use D-Pad Left/Right (equip weapon) or Reset Camera + Taunt to switch, but now you have only one weapon slot), every moveset can juggle and wallbound, modded some weapon movesets, also added new heat actions (list below), dynamic intros to bosses that didn't have it before, replaced all QTEs, made every character's combo faster and some vanilla improvements (like restored standing up voicelines).
To report bugs ping me in Yakuza Modding Community 

if you don't read everything below you're a disgrace to this planet
TO INSTALL: Put "fighter's dream rmm" folder in mods, then put files from "manual replace" folder to data/motion and agree to replace, run RMM.
No, you can't: use hacts/movesets/qtes/intros separately from each other/with other moveset/hacts/etc mods.
Known issues: Some moves can (or will?) skip on first input, and also it takes some time to load up in battle - dodge or block while moveset loads (or equip/unequip a weapon); u can infinite combo everyone lmaooo

MOVESET CHANGES (could've forgor something lole):
Everyone: All characters have grab reversals and grab taunt; Kiryu, Shinada and Saejima have Lock-on Triangle + circle finish hold (follows up with non-lock on triangle good); some grabs and finish holds can wallbound the enemy; shoulder lift doesn't stun
Rush combo, first finishers, sways and sway attacks can followup to style switches - use it to extend combo if u need 
KIRYU: Overall - When guarded a hit - spam dodge - ducking (has triangle and circle followup); has charged heavy attack; directional attacks can follow up to rest of the combo; has Shinada's knife moveset; DRAGON RAGE - Camera reset + Taunt; D-Pad Left (Sugiuchi) moveset - Circle when enemy grabbed - Armlock (has followups); D-Pad Right (Iwami/Kickboxing) - Circle after a dodge - Clinch (has followups), has running circle attack
AKIYAMA: Guard reaction ducking and sway grabs; First rush combo attack stuns the enemy if it counters his attack; air attacks lights followup to Circle throw (has hitboxes, useful in Kanai last btw); run + Taunt - skate slide; run to enemy + Circle - Leapfrog (has followups); Circle parry (has triangle followup); Air attacks now doesn't replace other moves when you have heat (need to do run attack combo and then follow up to running air attack etc.); D-Pad Left - Richardson, Right - Kuroiwa (their dodge attack is a triangle 6-hit combo), Cam reset + Taunt - Kuwana
SAEJIMA: Heat leg throwing now works after certain finishers or attacks (if enemy bounces up - it mostly can be followed up to throw); has normal dodge and sway attacks; charged grab heavy attack has triangle followups; Circle guard counter; Circle counter; sway grab; No-lock on Triangle + Circle - Meteor Tackle; D-Pad Left (Mine) - From first finishers spam square - combo switch kicks; back sway attack has circle and triangle followups; Right - Kaito Brawler (has Non-lock on Triangle combo), Cam reset + Taunt - Kanai
SHINADA: Has double finishers, 4-5 attacks in rush combo, shoulder lift and sway attacks; First rush combo attack stuns enemy if it counters; Running circle attack (follows up to finish hold if you hold circle); Enemy can't break free from his grab; Meteor tackles now triggers on CIRCLE and has triangle followup; Circle when enemy grabbed - armlock; Triangle counter; Tanimura's Parry replaces his parry; Grab throw has hitboxes to hit other enemies; D-Pad Left - Baba, Right - Daigo, Cam reset + Taunt - Minami; Knife has a triangle counter and hold circle special attack
KATANA - Ishin katana: charged finishers, triangle/circle counter, sway attacks; taunt
PISTOL - Tamashiro/Ishin: Triangle/Circle counter, running attack, sway grab (with followups), sway attacks; taunt; hold circle attack
DRAGON RAGE - Dragon Engine Kiryu: Finish holds, stunned enemy grab on triangle, fallen enemy grab on circle

BOSSES: Daigo, Ogita, Katsuya, Kanai, Morinaga and Baba's grabs can be reversed on Circle (if u press it in time or spam it lol)
Morinaga - Sera 
Aizawa - Shishido
Some bosses got mortal attacks that they trigger after entering heat mode and doing a taunt (it's so easily avoidable/interruptable tho lmao)

HEAT ACTIONS:
Everyone: Smoking hact; when enemy is grabbed and other enemy is attacking; when you stand near a table; different downed heat actions depending on if enemy is on back or belly; essence of might don't have low hp requirement; unique back grab wall hacts
KIRYU - after double dodge forward; when enemy stunned on a wall; lock-on taunt hact; Dragon King hact requires stunned enemy
AKIYAMA - Back grab hact; when enemy stunned on a wall; after full last finisher combo; sway grab hact; Parry hact; from leapfrog; when enemy is getting up; when enemy is guarding; skate slide hact; when enemy breaks free from grab; low hp + downed enemy hact; Final Drive requires 3 guys; Killer Kick requires stunned enemy; Wall Kicks hact now works as counterattack near wall
SAEJIMA - when picking up a fallen enemy from behind; on fallen enemy near a wall; snowman hact doesn't require carrot, you should move to trigger it; leg grab 4 enemies hact don't have low hp requirement; Piledriver requires stunned enemy; Clotheslithing works after grab throw, some finishers and running grab (it should at least)
SHINADA - when near a fallen enemy with a grabbed enemy; back attack counter; after full last finisher combo; when picking up a fallen enemy from behind; Parry hact; run with a knife to 4 enemies; Red Dragging hact requires stunned enemy
KNIFE - from distance 
KATANA - Raging Bull available for everyone and don't have low hp requirement
PISTOL - Circle counter, sway grab heat action
To trigger superglue hact you don't need glue anymore (equip light weapon like salt, glue, lighter), press triangle when not locked-on, enemy is attacking while second is nearby
Bicycle riding hact now triggers from distance, being close to enemy triggers heavy weapon dropdown hact