Yakuza 5 Remastered
0 of 0

File information

Last updated

Original upload

Created by

TDGTMH

Uploaded by

TMHTDG

Virus scan

Safe to use

Tags for this mod

About this mod

this mod makes yakuza 5 more enjoyable

Permissions and credits
General Changes:
Increase combo speed for all characters
Easier to perform Throw and Heat Action on Bosses while grabbing them
Reduce heat drain when using Dragon Spirit, Launch Strike and My Meteor Tackle
Enhanced Bicycle Attack, Enchanced Desk Attack and Shinada Pole Special Attack must also release Stance to stop running
Akiyama will do more Grab moves when you fight him in the coliseum
Sango Amon will not spam the goddamn umbrella move every 3 seconds
Jo Amon, Sosuke and Komaki will not tiger drop or parry when you are clearly not attacking them
Add heat drain to player when mashing Grab to reverse enemies when being grabbed by them some enemies will throw you if you took too long to reverse
them

Kiryu:
Added I-Frames to Rising Kick
Must not hold Center Camera to enter Dragon Spirit
Kawauchi Release Throw (Lapel) and Essence of Hurling (Lapel) now can work on enemies in the coliseum

Saejima: 
Now can use Asura Spirit after unlock Herculean Spirit
Hold R1 to use Tiger Puppetry

Akiyama:
Now can use Wall Smash in coliseum
Added I-Frames to Rising Kick and Downed Taunt
Now can Re-Guard after unlock Combo Speed Boost and Asura Spirit after unlock Azure Dragon Spirit
Must not hold Center Camera to use Launch Strike
Jumping knee strike change: must quickstep twice toward the enemy to perform like Yakuza 3/4 Essence of Rolling
If you use Jumping knee strike on a stunned enemy Akiyama can use Essence of Alpha Drive, Essence of Double Juggle, Final Drive even when the enemy is still standing

Shinada:
Now can use Essence of Iron Grip in coliseum
My Flowing Counter now add heat
My Turn the Tables (Lapel) now can work on enemies in the coliseum
Must not hold Center Camera to use My Meteor Tackle
Now all of Shinada's weapon movesets can use Special Attack during Rush Combo like Yakuza 3/4
Added new move: My Perfect Flowing Counter it looks the same as the normal one but with stricter timing but if you manage to perform it you can do a
full Rush Combo on Bosses, Throw them without mashing button and use Heavy Attack without them escaping immediately
To unlock My Perfect Flowing Counter you must unlock My Forcible Ascension, My Speed-of-Light Catch, My Snapping Turtle and My afterimage

Brass Knuckles:
Increase combo speed
Kiryu can use Knockback, Evade & Strike, Parry, Tiger Drop, Cat Feet and Knockdown Reversal
Saejima can use Tiger Roar and Tiger Dragon Drop
Akiyama can use Quickstep Attack, Counter Kick, Knockdown Evasion and Knockdown Reversal
Shinada can use Light, Heavy, Special Attack after a Quickstep must unlock My Afterimage

Stuffs i forgot to mention:
Increase Counter Kick damage from 50 to 100
Tiger Drop, Tiger Dragon Drop, Counter Kick are easier to perform
Enemies with instant Lapel and Neck grab will not spam grab too much
Enhanced Bicycle Attack, Enchanced Desk Attack and Shinada Pole Special Attack have more hitboxes

Fixed Errors:
Mod locks all the ability upgrade options
Can't escape Akiyama's grab before he attacks

Heat Actions:
Essence of Sucker Punch: damage 100 --> 150
Essence of Swinging: damage 300 --> 200
Komaki Fist Reversal: damage 300 --> 200
Essence of Hurling (Lapel): damage 300 --> 200
Essence of Head Press: damage 300 --> 400
Essence of Armbarring: damage 300 --> 400
Essence of Combo Stomp: damage 300 --> 400
Essence of Team Ascent: damage 300 --> 400
Wall Smash: full damage 320 --> 350
Essence of Spear Throwing: 300 --> 350
Essence of Brick Breaking: full damage 300 --> 350
Essence of Signage: damage 200 --> 300
Essence of Pressure Finish: damage 200 --> 300
Essence of Bike Riding: damage 200 --> 300 (must be far away from the enemy or will use the Essence of Momentum)
Essence of Pole Blindside: damage 100 --> 200
Essence of Katana Blindside: damage 200 --> 300
Essence of Iron Grip (3rd Part): damage 100 --> 150
Essence of Puppetry: damage to the surrounding enemy 100 --> 150 and no need to be on low health just grab the enemy

Essence of the Dragon: damage to the surrounding enemies 100 --> 150 if health is flashing this move will deal damage to 4 surrounding enemies
Essence of Might: no need to be on low health just grab the enemy
Double Juggle: must not hold Stance to perform
Blade Finisher: Heavens Converge: no need to be on low health but instead enter Stance near a stunned enemy
Hidden Blade: Raging Bull: no need to be on low health but instead enter Stance near a stunned enemy
Essence of Brass Knuckles: must be in Stance to perform
Essence of Finishing Knuckle: must be in Stance to perform
Essence of Snowman: don't need carrot or wooden carving in your inventory just need to moving while grabbing the enemy near some snow on the ground to perform

Climax Heat Actions:
Removed QTE prompt so they can deal maximum damage
My Dragging Essence: damage 300 --> 400
My Whirlwind Essence: must be in Stance
My Bashing Combo Essence: must be in Stance damage 450 --> 500
Meteor Strike: enemy must be attacking from the front
Final Drive: must hold Stance to perform deal damage to 2 surrounding enemies like Yakuza 0/Kiwami Essence of Aerial Whirl
Tiger Essence of Shockwave: damage 500 --> 300
Tiger Essence of Braining: must hold Stance to perform
Tiger Essence of Blitzing: damage to the last enemy: 400 --> 500
Essence of Drunken Thrust: no need to be drunk just perform it near a stunned enemy damage 700 --> 600
Ultimate Essence*: no need to be on low health but instead enter Dragon Spirit near a stunned enemy (you must press Heavy before Kiryu can move around) damage 500 --> 600

*somehow if there's 3 enemies left and you use this move it will only hit 1 surrounding enemy but if there's 4 or more it will hit 2 of them so i fixed it so it
can deal damage to 2 of them like Yakuza 0/Kiwami Essence of the Flying Fist