Yakuza 0

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Last updated

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Created by

Triple AAA

Uploaded by

TripleAAA7331

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Safe to use

About this mod

Adds a variety of new abilities and upgrades for all fighting styles. Makes numerous gameplay adjustments to make combat faster paced, more evenly balanced, and more technical.

Requirements
Permissions and credits
Donations


Install using Ryu Mod Manager. Instructions on how to set it up can be found in the link.

Only compatible with English language setting.

Some key features are:
  • New active abilities and passive upgrades.
  • Rebalanced player's damage output to be more balanced.
  • Can always quickstep cancel regardless of Heat level.
  • Always at fastest combo speed.
  • Greatly improved enemy juggling, allowing you string together lengthy and damaging combos.
  • Changed hit reactions for many of the player's attacks.
  • Changed conditions for several Heat Actions.
  • Added Perfect Guard mechanic that lets you dodge out of your block animation.
  • Overhauled Legend style upgrade wheels, requiring you to purchase techniques and abilities to use them.
  • Majima can obtain Quick-Change Clothes through Equipment Search.

More changes can be found in this document.

Some mods you can use to enhance your Legend Remix experience:
Legend Style Fix by ibldzn
Faster Style Switching by me

Known Issues
At the start of a fight, you will be unable to attack for a certain amount of time. If you have fast hardware, this may only take a few seconds, but for slower machines, the wait time becomes even longer. You can try to work around this by pausing the game and waiting, or equipping a weapon from your inventory. Unfortunately, this is a common issue with mods that add new moves. (As of 1.01, you can download repacked motion pars from Optional Files, which may improve load times.)

Some skill descriptions are bugged and are currently displaying wrong information. If you want to know the activation of abilities added by the mod, check the video or the changelog document above.

Some specific weapon heat actions (syringe, kettle, etc.) can't be activated. This is currently a problem with repacking hact.chp using Fighter Commander, which apparently breaks some heat action conditions.