A Complete Overhaul of the Combat in Yakuza 0, bringing Heat Actions, Movesets and QTEs from the Judgement Series plus more stuff from Dragon Engine games
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File credits
- SutandoTsukai181 - GMT Blender plugin allowing for animations and camera placements editing, GMT Converter for animations convertions between games - TheTurboTurnip - GMD Blender plugin - Draxx182 - Landlord tool which edits property.bin, Actionset.cas - HeartlessSeph - fightercommander tools, and for helping with making the Tittle Menu Stage - Kaplas80 - ParTool Unpacking tool - LazyBone182 - ACE Audio viewer - Kan Ushiro - pac editing, sound limit uncapping tutorials - Parallax Error - CMN Editor for checking crashes - Miyajima - heat actions modding guides - Retraso - DEauthedit - Tojomojang - Exactions Beta - Emergence - The Crane and Tiger 88 - Jhrino - AuthEdit, HactBridge which i MIGHT use for better frame transitions in hacts in the future - Atom - constantly dying to Amon in playtesting - and many other great modders from the Yakuza Modding Community Discord Server who have given feedbacks and supports
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Changelogs
Version 3.4.2
- Fixed the issue with not being able to perform Ex Finishing Blow: Snake
Version 3.4.1
- Fixed the weird starting frames of Essence of Sumo Slapping
- Fixed the bug where Dead Punch's QTE doesn't play during his Tendo Phase
- Fixed Shibusawa's Dynamic Intro's positions (including the retry version)
- Fixed the bug where a water splashing sound would play during EX Disposal (Back) even though there's no water
- Fixed Corrupted files causing most heat actions to deal no damage, having weird camera angles
Version 3.4
- Styles` tutorials and explanations during the first few chapters have been adjusted to fit the new movesets
- Thug and Breaker can now be switched to during Tiger and Crane Finishers and vice-versa
- Ex-Heat can now be activated during Finishers
- Added Ex-Heat to Mad Dog Of Shimano, which includes much faster combos ,movement controls and a Triangle combo
- Adjusted the Nunchaku Heat Actions effects
- Adjusted the EX Street Rush effects
- Adjusted the particle effects for Ex Wall Acrobatic
- Adjusted the particle effects of the EX Cooperative Power Surge with Makoto
- Adjusted Awano's QTE lighting
- Changed Shibusawa's QTEs lighting
- Reverted Shibusawa's Dynamic Intro, his new one will play when you retry the fight
- Added i-frame to Mortal Attack Reversals
- Added close stomp variations for Tiger and Crane when pressing triangle near downed enemies
- Added the Powerslide and its EX Human Ramp from Lost Judgment (While in EX Boost, run, then press the Camera reset button to slide on the board. Can also be performed off a Wall Jump)
- Nerfed Juggling, making it harder to infinite juggle
- The Skill Tree has been revamped to adapt the new movesets and heat actions
- Replaced El Abbas's moveset in the coliseum with Takechi's gun and sword moveset from Like A Dragon Ishin
- Replaced Count de Sade's moveset in the coliseum with Wanatabe's moveset from Lost Judgment
- Reduced the heat aura intensity
- Wall Run can now be activated from Mad Dog: Frenzy
- Improved lock-on and non-lock-on stance animations for Tiger and Crane
- Fixed the getup attacks effect for Boxer style
- Fixed Kuze's Dynamic Intro lighting
- Fixed the bug where Bosses can sway cancel out their Mortal Attacks
- All of the heat actions, QTEs, and Dynamic Intros cut info have been improved with AuthEdit and Hactbridge (smoother transitions between frames and camera shots, better camera shakes) - Shortened all weapons equipping animations - Fixed the issue with Archnemesis's third phase not playing during Lao Gui's QTE
- Fixed the issue with subtitles not appearing during the Nikkyo Consortium Ship Long Battle Dynamic intros
- Fixed the bug with Kiryu overworld running left animations
- Fixed Jo Amon's hat disappearing when dodging
- Fixed the issue with characters sometimes disappearing during dialogues
- Fixed the blue background in some of the cutscenes (cutscene before Shibusawa's fight)
- Fixed the bug with the third dodge in some styles not working when pressing only X
- Fixed the disoriented faces when grabbing enemies from the back
- Fixed Tiger's Triangle grab attack not working when standing still
- Fixed the teleporting issues with Nishitani's gut stab
- Fixed soft-lock issues during Nishitani's prison fight
- Added rotations to Kiryu's DE DOD grab throw
- Added hyper armor to Tiger's charged attacks
- Added back the old grab attacks and heat actions for Thug
- Added Katana Man QTE ;)
- Added new visual effects to Brawler, Thug, and Dragon grab attacks
- Added 2 Dynamic Intros, one for Kiryu's tutorial and the other So Amon
- Added Tag Team ex actions to Majima and Makoto
- Added the third dodge rolls to Brawler
- Crane/Tiger Ex-Heats can now be activated during Thug/Breaker light combos
- Changed Flux Fissure's input from mashing Squares to holding and releasing Circle (release on the third body flash)
- Changed the Essence of the Thug: Pursuit activation from Crane to Thug
- Changed the Tonfa moveset to the JE/LJ counterpart
- Nishitani can no longer guard counter during his first phase
- Mortal Attack Reversals can now be activated during the first dodge/sway
- You can now hold Triangle during Guarded Weapon Charge as long as you like
- Guarded Charge and Guarded Weapon Charge can now hit multiple times
- Mad Dog Trick: Savage/Light Wall Attack/Back Leapfrog Light Attack now stuns enemies
Version 3.2
- Improved Ex-heat by letting you activate and disable Ex-heat during light combos, thanks @Aspekt#5573 for the idea
- Thug and Breaker can now be switched to while performing light combos in Crane and Tiger and vice versa
- Increased Brawler and Beast Ex-mode light combo speed
- Improved Crane and Tiger Knockdown Reversal target tracking
- Dragon of Dojima's Ex-heat mode no longer has infinite sways
- Dragon of Dojima's Ex-heat activation now knocks surrounding enemies
- Sky Dancers can no longer be canceled with Sways
- True Crane Beast Slayer/Crane Kick Counter is now a juggle starter
- Removed stair heat actions for being too buggy
- Fixed the bug with Dead Puncher not having a QTE
- Fixed the soft-lock with the Munan battle substory, thanks @cozity#2317 for finding out - Fixed the perfect parry bug with normal enemies
- Fixed the soft-lock with the Dragon's Katana Counter, thanks @EnjoyerEnjoyer#3379 for reporting
- Fixed the crash when starting So Amon's battle, thanks @Warameshi#5550 for reporting
- Improved some of the heat actions, QTEs, and Dynamic Intros cut info with AuthEdit and Hactbridge (smoother transitions between frames and camera shots, better camera shakes), more hacts will be updated in the future.
Version 3.1
- Major soft-lock issues with the Legend Style Fix mod has been resolved, you can now freely switch between Mad Dog and other styles `for weaker PCs, do not switch from one style to another until you can attack when random encounters start`
- Improved the Juggling mechanics: + Enemies can now be juggled with Lauchers effects + Added more Launcher effects to some moves in Rush/Boxer/DoD/Crane/Tiger
- Improved Ex-boost startup animations, letting you cancel out of them faster
- Improved the style switch animations for Thug and Breaker, letting you cancel out of them faster
- New screen visual and sound effects for Dragon of Dojima and Mad Dog of Shimano Style Switch animations
- Fixed the crash when failing the Wanatabe QTE during the chapter 12 Long Battle
- Fixed the crash with the multiple enemies gun heat action
- Re-adjusted some of the enemies positions to avoid them getting stuck after the Rowdy Yakuza Dynamic Intro in chapter 8
- Fixed the low quality audio from the final Kuze QTE and Shibusawa's
- Improved some of the heat actions, QTEs, Dynamic Intros cut info with AuthEdit and Hactbridge (smoother transitions between frames and camera shots, better camera shakes), more hacts will be updated in the future
Donations
No donations accepted
The main features include: - Replaced most of Majima's old Styles movesets, Heat Actions, replacing them with ones used by Yagami from Judge Eyes/ Lost Judgment, Slugger is now a hybrid between the bat moveset and Snake you still have the regular combos with the bat, but by holding any direction button and attack it will perform the Snake combos - Replaced and changed some of Kiryu's Heat Actions, movesets similar to Kaito's from the Kaito Files DLC in Lost Judgment - Each Style now has an Ex-boost mode after buying the Power Surge 2 Upgrade (activate with L2 + R2 in heat mode) similar to the Dragon Engine games (excluding Mad Dog of Shimano) - Major overhaul to the combat balance, adding additional knockdown effects and animations (including juggling) - Most of Bosses movesets now have better particles and effects, some have been replaced with movesets ported from the Dragon Engine games - Added a Katana moveset to Majima and the Gun moveset received more Heat Actions from Like A Dragon Ishin - Dragon of Dojima's Ex-boost mode now allows Kiryu to use his Dragon Engine version of DOD while Mad Dog of Shimano received minor tweaks - Replaced most of the QTEs in the game with QTEs from Dragon Engine games, some have received better lighting effects and others rebalanced - Added Dynamic Intros to most of the Main Story fights, and bosses, some fights (including Climax Battles )now have additional QTEs DISCLAIMER: - It is NOT compatible with any other moveset mod, hact mod, UI, music, boot.par mod is gud - DO NOT switch to any style until you can attack during the start of random encounters or the game would soft-lock (unless your pc is really good)