Official Vortex Beta Release

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In early 2017 we set out to develop an entirely new mod manager. It was our intention to create a mod manager that would be a suitable replacement for our ageing Nexus Mod Manager and combine its simplicity with a more powerful set of tools and features designed to make modding as accessible as possible to all types of modders - newcomers and veterans alike.

We gave this project the name Vortex, and our lead developer Tannin has been working on it along with our new Vortex developer Nagev to ensure that Vortex is powerful, easy to use, and accessible to a wide array of modders. If you’d like, you can get a breakdown of Vortex’s key features on our dedicated page.

After more than two years of development which involved an open alpha that started in January 2018, Vortex is now in a state where it is both stable and “feature complete”. That's not to say that we won't be adding plenty of new features to Vortex in the coming years, but the Vortex of today is one that will be a more than able mod management tool for the vast majority of mod users. We are therefore proud to roll out the Vortex beta to you, our community, in the hopes that Vortex will help you organise and fine tune your load orders and modding installations, as it has helped so many users during the alpha phase.

If you have a perfectly functioning load order and stable modded game then we highly recommend you do not move over to Vortex at this time. The main focus of Vortex is on making your game as easy to mod as possible, in the most stable way, with the least amount of effort and if your game is already stable, there's no point making even a small effort to move over. However, for many of you who have been plagued by mod conflicts and issues, or who are starting a new playthrough or who just want to try out something new, Vortex might be a great fit.

If you need help deciding whether Vortex is right for you, you can find out in our help center.

If you have decided for yourself that you want to give Vortex a try, you can download it here. We’ll also be updating anywhere on our website that points to Nexus Mod Manager.

Vortex beta

We’re releasing Vortex as a beta because there are likely to be more pesky bugs we need to squash, however, it’s currently very stable and we’re confident enough in both its abilities and its state to make it the primary mod manager of Nexus Mods.

The beta is not intended to last forever, we have a clear roadmap of where we want to be before we officially hit the 1.0 full release and we’ll be listening to your feedback along the way. It is our utmost and realistic hope that this beta phase will not last any longer than the alpha stage has lasted.

In preparation for this announcement, we’ve been hard at work writing some helpful documentation to explain Vortex’s various features. We chose to put this on the wiki so anyone in the community can add their own articles and advice for using Vortex, and to help us ensure the content is up to date.

If you make tools for modders or have an idea for a great extension for Vortex you can check out our development documentation here.

Nexus Mods API - Coming soon…

The beta release of Vortex is a major milestone in the future of Nexus Mods. With that in mind we have another project we’re working on in the background to announce, the Nexus Mods API.

To offer deeper integration with our website and services we will be opening our new API to the public in the near future. What this means is, 3rd party applications and websites will be able to access data from Nexus Mods in a more robust and modern way than they do currently.

At the moment, Nexus Mod Manager and Mod Organizer (among others) use our older hook to work with the site, but as we continue to bring our code base up to date these applications will need to be updated to use our new API. We won’t cut off support straight away though, we’ll be working with these developers to allow a fair transition period before the old systems are turned off entirely. Of course, older versions of these programs will no longer be able to download directly from Nexus Mods after this time, but they will still work for manual mod installations.

We’ll be bringing you more information on our API closer to the time, so stay tuned!


  1. tjtchi
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    This is exciting. You're intro says that it's better/improve/does more, but you don't really go into what has been improved. What are the features of Vortex that are different?

    For example, does it help me make merged files? That's probably the one thing I haven't really tackled on my own and would love to see handled better.
    1. Ethreon
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      For beth games you make merges and patches with xedit, not a mod manager. For other games I assume there are proper merge tools, but a mod manager won't be that.
  2. HadToRegister
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    -using vortex will I keep the same level of manual control
    Yes, but in a different way than Drag and Drop, you make rules instead, telling Mod A to "load after mod B" etc.
    THe MODS tab works with the Loose Textures/Meshes, and BSA, BA2 "load order" IE Which Texture/meshes overwrites another, which BSA2 gets priority over another etc.
    -will moving my 127gb SSE folder into vortex be an issue? Both logistically and from a load order perspective
    I think moving that many specifically edited/merged mods will be difficult for ANY mod manager, I would suggest to install another Betheda game, and mod it using Vortex to become familiairzed with how it works and what it does first, before committing 127gb to it.
    -does vortex mess with load order without my consent, ie moving things without me wanting it to?
    ONLY if you have AUTOSORT turned on.
    Just disable Autosort if you don't want Vortex to automatically sort your Plugins IE esps, esms
    -mod conflict resolution stuff, will it flag mod conflicts, any features with tie ins to xedit framework etc...

    An Orange notification will pop up saying there is a file conflict, if you click on SHOW or MORE, it will filter the list to only the mods where there are file conflicts, then it's up to you to click on the red lightning bolt next to a mod and tell Vortex to either load the mod BEFORE or AFTER the conflicting mod.
    - does it play nice with wyre WRYE (ftfy) bash?
    Yes it does, I even run Wryebash right from the Vortex interface.
    You can set up all of your editing tools right on the dashboard for each game.
    I usually put Xedit, Wryebash/smash/flash, MatorSmash, BAE, BA2 Extractor,, etc in my Tools section on the dashboard.
    1. maximkovalenko
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      Question...with Vortex can I specifically tell one mod to always be at the bottom of my load order? Because some games don't play well with LOOT based sorting (F4, for instance) and if I can specifically tell Vortex that one mod always has to be at the bottom, I can build the rest of the list around it.
    2. StriderOfTheWest
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      Under plugins select the concerning esp, double click it, select "Locked to index" and enter 'FF' (I believe the load order is hexadecimal)
  3. DPMR
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    Thanks to the entire Vortex Team. Job well done.
    I to started with Alpha after the easy learning vids from Gopher.(he is a star in his own right)

    I have tried over the years to learn modding but just could not understand the basics. Don't know why just was intimidating, maybe cause I am in my 60s.
    But with those vids and Vortex WOW doesn't get any easier than that.

    I would not worry about the naysayers there will always will be some of them.

    Great manager Thanks a million to all.
  4. calscks
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    i used vortex when it was in early alpha stage earlier this year, and had to revert back to NMM almost instantly due to some ground-breaking bugs. since it has now advanced to beta i believe the stability would've improved drastically. but i still have one/several major questions.

    1. i create a plugin using xEdit/CK. how will vortex react to this? xEdit and CK will save plugin directly into the Data folder.
    2. BodySlide can batch build more than one mesh, replacing the original meshes a mod contains. how will vortex react to this activity such as batch building?
    3. i pack a texture mod with loose files into ba2 archive. i proceed to delete all textures installed by the mod from the Data folder, then copy the ba2 archive into the Data folder. what will happen? or should I not touch the Data folder at all, and just modifies the mod install path vortex is managing?
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    Is this a browser ?

    I was looking at the files in the vortex folder and it looks like chrome browser files.

    I'm not sure how i feel about running what is basically a browser ,if true , and not being able to lock it down securely the same way i do with my normal browsers.

    I like to have as much control as possible with my info and what gets sent out.
  6. Tomoxx02
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    It's awfully s***, not simple at all. Absolute trash, it's really destroying my nerves right now.
  7. Augusta Calidia
    Augusta Calidia
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    There are disquieting indications that Nexusmod's pending termination of NMM automatic downloads will precipitate a health crisis among a vulnerable group of NMM users.  The physical, mental, and emotional stress of having to perform two extra mouse clicks to download a mod manually and then install it via NMM pose serious health risks for this group.  Preliminary clinical trials indicate that likely disorders will range from carpal tunnel syndrome, psoriasis, acne, sleep apnea, and PTSD to hemorrhoids and constipation.
    Dark0ne, it lies within your power to avert this health crisis.  We implore you to take steps immediately to preserve Nexus links for this at risk group of NMM users who otherwise will be sucked into a vortex of sickness and despair.
  8. DianeLyn56
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    I decided to try Vortex and moved all of my Skyrim Special Edition mods to it. I had been using WryeBash but liked that Vortex could be used for quite a few of my games. Everything worked perfectly after switching over and I really like how easy it is to use. My only disappointment is that I can't use it for Dragon Age Inquisition. Thanks for creating Vortex and maybe adding DAI? please?
  9. Grungehog
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    Ok so I have a few questions about vortex, but some context first.
    I'm running around 555 mods for Skyrim SE in a damn stable setup, currently my nmm is starting to struggle both speed wise and actually starting to be really buggy when trying to import mods manually into the mods tab for installing.
    I don't use loot, never liked it and literally always messes up my game to breaking point, never used MO2 either.
    I like to manually change load order and I organise things in a very specific manner, everything has a place and I'm the one that has decides where that is in my LO
    I merge alot.
    I edit esps, using SSEedit and CK, clean them manually remove records etc...
    I like NMM's simplicity, but not it's limitations.

    So I guess my questions are:
    -using vortex will I keep the same level of manual control
    -will moving my 127gb SSE folder into vortex be an issue? Both logistically and from a load order perspective
    -does vortex mess with load order without my consent, ie moving things without me wanting it to?
    -mod conflict resolution stuff, will it flag mod conflicts, any features with tie ins to xedit framework etc...
    - does it play nice with wyre bash?

    Genuinely curious as it's only recently that my NMM has been bugging out really hard and it's actually slowed down my ability to mod fairly drastically
  10. Pippboss
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    Even though I feel I finished my current load order I also feel like I need to add a few more mods just because its Vortex, its sparkly new and the salty people need to get used to it. It took me a day to figure it out. It took me weeks to figure out MO and months to figure out NMM. It pretty much does every thing you could ask of a mod manager. It loads up your mods an tells you when you messed up your load order. Or done something the game you are about to mod wont like what you did. What's not to like?
    Now then time for some more mods cos I can :0