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Plye Weamond

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It solves NPC traveling mechanic matters for no highway mods by giving them more faster normal engines.

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It solves NPC jump drive matters with no-highways mod(Both Freespace and Real space mods) by giving them more faster normal engines.

I love no highway mods. Since it makes universe vast unknown with various dangers and wonders not someplace filled with train stations.

But NPC can't keep up with that change. To solve this, I've looked through all the NPC jump drive, NPC booster drive mods but nothing worked as intended, breaking game play utterly. SO I tried to fix this problem by giving them much more faster conventional engines so make no-highway inter-sector travel actually possible for them.

To be specific, I've added 600m/s to ALL NPC ship's max normal engine speed(No change for players). Even drones as well. So with new changes even slowest freighters can make between sectors(200~350km) within 10 minutes to 20 minutes. Not as fast as player ship with booster but at max speed beats player's non-booster speed.

Also included RS Assisted Flight Physics(slightly modified) and RS Super Booster mods to make sub-light travel for player possible with more flight-control element for players. At the same time I've doubled damage and max range of most fighter-class weapons(4 basic player weapons and npc equivalents) since it's harder for player to control the ship.

Combat AI is all fine(Tested more than 5 times.), since ai's combat speed is not very much changed.

Real Space holds credit for Flight physics, Booster mod and general concept of no Highway universe.

https://www.nexusmods.com/xrebirth/mods/49/?  = Link for No Highway mod. Required for intended gameplay