X: Rebirth
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iforgotmysocks

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iforgotmysocks

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About this mod

This mod adds the 'Copperhead' Split Destroyer, which has more modules like turrets and dronebays and rebalances stats to bring it in line with other destroyers.

A seperate File adds the Raza, an unique player support ship that has various additions to the reworked Gangrene Chaser.

Permissions and credits
Gameversion 4.3

News:
As requested the changes were outsourced in a new ship, the "Copperhead" Destroyer.
Gangrene Chaser was reverted back to vanilla except some buffs to it's agility and it's jumpdrive
To update from the "Improved Gangrene Chaser" version, simply remove the old files and add the new ones.

Updated to 1.1: Selected the right turret macro. Chaser turrets were a little too powerful. :p




I loved Spilt ships in previous X-Games and i want them to be playable in X-Rebirth too.

Thats why i added the new Copperhead Split Destroyer and threw in an "unique" player support ship. (only differes in stats and 1 module)

Short Clips:
https://www.youtube.com/watch?v=P27JXp9dh9k
https://www.youtube.com/watch?v=fdWE2r6Qwgc
(Vids were recorded with a quite unbalanced version, the ships have more balanced stats now :p)

Copperhead

Ship stats:
Hull: 5.6m hp
Shields: 2x Capital Shield Gens mk3
Speed: 102 m/s
Dronespace: 50

 [] show the vanilla amount
Modules:
[14] 32x Ragefire Turret (6240m range)
[-]   8x Sunstalker Missile Launcher (6500m range)
[-]   2x Novadrone Missile Launcher (8km range)

[2]   2x Capital Shield Gens mk3
[2]  10x Module Shield Gens mk2
[-]   1x Jumpdrive
[-]   2x Dronebay (25 each)

Weapon dps:
32x Ragefire Turret: 211k
8x Sunstalker: 8k total
2x Novadrone: 3k total

Total dps: 222k

Following previous Split ship designs, the Copperhead is the second fastest and most agile destroyer know to date.
It has still low weapon dps output compared to other destroyers but duo to it's shape it compensates with the ability to fire alot of its turrets on a single target.

New Shield Groups for Modules (was just all modules in a single shieldgroup before)

The Gangrene Chaser

The Chaser was mostly reverted back to vanilla, although it kept it's mobility and agility which makes for a perfect scout and hit and run vessel.
It's a little faster and more agile than the Copperhead and it's jumpdrive cooldown timers received miner improvements to push it in overall mobility


The Raza

Not much is known about the Raza. Rumors say that a mentally challenged,
but brilliant Split scientist who was banned from their station for extensive illegal Xenon research
and studies managed to improve almost every aspekt of the Splits Destroyer applying Xenon Tech.
After being exiled he supposidly worked on a prototype called "The Raza".

Right now the player just gets her spawned in his face, but i'm gonna work on a story mission where the player can obtain it. :)

Ship stats:
Hull: 9.6m hp
Shields: 2x Capital Shield Gens mk3
Speed: 102 m/s
Cargospace: 50.000 m³
Dronespace: 100

Modules:
32x Ragefire Turret (7740m range)
8x Sunstalker Missile Launcher (9500m range)
2x Novadrone Missile Launcher (10km range)

2x Capital Shield Gens mk3
10x Module Shield Gens mk2
2x Jumpdrive
2x Dronebay (50 each)

Weapon dps:
32x Ragefire Turret: 307k
8x Sunstalker: 8k total
2x Novadrone: 3k total

Total dps: 318k

This puts her in the upper field of damage dealing ships (although caused by her slick design she's currently able to apply mostly more than half of her turrets to a single target, expecially larger ones which makes it very deadly. May need more balancing)


New Shield Groups for Modules


Installation: Simply download the file and unzip it into your extensions folder. In case u downloaded the earlier "Improved Gangrene Chaser" version, delete it and add the new files. :)

Both modparts are available in seperate files, if you want both, the overhaul and the Raza, then u need to get both files. :p
Feedback on the balance would be appreciated, it's in beta and i need to know how they're doing. :p
To deinstall them simply remove the files. No savegame issues.