X: Rebirth

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Naicxis

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Naicxis

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About this mod

changed the skunk into a foltor raider along with a new drone, new a engine, new weapons, and various other upgrade tweaks

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Changelogs
changed the skunk into a foltor raider along with a new drone, new a engine, new weapons, and various other upgrade tweaks
credits to w.evans and unitrader for constantly helping me out
drone formation code by w.evans
ware compatibility code by Unitrader

REQUIRES (im not sure if it is required to do so but i still have to mention it just in case)
-new game start (updating to a new version doesnt require a new game start)

INCOMPATIBLE MODS
-incompatible with anything that changes vanilla player engines, weapons, shields

RS_Booster
Katana mod
Weapon Overhaul Project

GENERAL CHANGES

reduced the skunk's hull
100,000 -> 50,000

removed the ability to change the cockpit ingame
why? because currently theres an issue where whenever you buy a new cockpit in-game it is installed into the default cockpit position instead of the new offset position. to work around this i removed the feature ingame and instead added an optional file where you can choose which cockpit you want and simply redock to a nearby station to fix the issue

reduced the number of weapons you can equip
instead of having the ability to equip them all i changed it so you are limited to 2 weapons. making it look like a loadout mechanic where you can choose the 2 weapons that fits you the best.
from this
to this



WEAPONS (vanilla -> tweaked)

PRIMARY WEAPONS

2GMk#-Vulcan Repeater Mk1/Mk2 NEW!
Based on the Particle Repeater Mk2, the 2nd Generation Repeater - Vulcan sacrifices a small part of its range, speed and damage output of the original repeater to increased its overall performance making it a more balanced variation. The Vulcan also adds additional guns to the ship to distribute its heat evenly, resulting in less heat build up.

range = 3685/3905
rate of fire = 80/90
dps = 6720/7920 (can deal direct damage to hull)
angle = 0.15/0.12
heat = 9920/9720
cooling = 8000
heat per sec = 1920/1720


Sunblast Flak PPC Mk1/Mk2/Mk3 NEW!

range = 2904/3069/3234
rate of fire = 12
dps = 6840/7920/9180
angle = 0.60/0.55/0.50
heat = 4140/4680/5040
cooling = 3000/3500/4000
heat per sec = 1140/1108/1040


Particle Repeater Mk1/Mk2/Mk3 tweaked

range = 1320/1440/1800 -> 3360/3727/4095
rate of fire = 60/60/50
dps = 8400/9600/11250 -> 6360/7320/8500 (can deal direct damage to hull)
angle = 0.25/0.25/0.275 -> 0.25/0.25/0.225
heat = 4500/4500/4300 -> 15000/15000/14700
cooling = 2500 -> 12000
heat per sec = 2000/2000/1800 -> 3000/3000/2700


Pulse Maser Mk1/Mk2 tweaked

range = 2380/2520 -> 4250/4650
rate of fire = 8/10
dps = 3600/4500 -> 5000/6250
angle = 0.15 -> 0.05
heat = 1920/1920 -> 3520/3300
cooling = 1250 -> 2500
heat per sec = 670/670 -> 1020/800


Pulse Maser Mk3 tweaked

range = 3000 -> 5040
rate of fire = 3 -> 6
dps = 10500 -> 7440 (stacking damage over time & deals extra shield damage)
angle = 0.05
heat = 540 -> 3210
cooling = ?? -> 2500
heat per sec = ?? -> 710


SECONDARY WEAPONS

Lightning Surge Mk1/Mk2/Mk3 NEW!
the purpose of this new secondary weaponry is to add supplemental dps to your primary weapon by using lightning surge first to apply damage overtime then switch back and continue firing

range = 1600
dps = 24000/26000/28000 over 30 seconds
heat buildup = very quickly
heat cooling = 30/25/20 seconds

good against capital sized ships, pointless against small ships


CPHIVI/MA Cannon NEW!
is a two shot cannon before it goes overheat with a 4 second cooldown each, depending on how you use this either by firing both at the same time or firing it alternately (its a different way of seeing the "heat" mechanic)

range = 8250
bullet speed = 3300
damage per shot (not dps) = 30000
time to reload per shot = 4 sec


Plasma Repeater Mk1/Mk2 NEW!

range = 5704/5850
bullet speed = 2480/2600
rate of fire = 6
dps = 6900/8100
angle = 0.15
heat per sec = 1200
overheat capacity = 12000


Plasma Cannon Mk1/Mk2 tweaked

range = 2880/3040 -> 5760/5890
bullet speed = 1800/1900
rate of fire = 1.4/1.6 -> 1.2/1.6
dps = 5600/6400 -> 7920/10560
angle = 0.05
heat per sec = 553/552 -> 1000/920
overheat capacity = 10000 -> 16000


Plasma Cannon Mk3 NEW!

range = 5890
bullet speed = 1900
rate of fire = 1.4
dps = 13230 (deals extra shield damage)
angle = 0.05
heat per sec = 901
overheat capacity = 16000


Inertial Hammer Mk1/Mk2 tweaked
from shotgun to a piercing shot sniper

range = 1560 -> 8000/10000
rate of fire = 2 -> 0.7
dps = 7200/8400 -> 4060/4830 (pierces through multiple targets)
angle = 0.75 -> 0.03
heat = 2832 -> 1820
cooling = 1675 -> 1500


Inertial Hammer Mk3 NEW!

range = 11150
rate of fire = 1
dps = 5250 (pierces through multiple targets)
angle = 0.02
heat = 2240
cooling = 2000


SHIELDS
i simply wanted to increase the gap between the three choices

Steady Shield Mk1/Mk3/Mk4/Mk5 tweaked
boost duration = 7/11/13/15 -> 10/16/19/22
recharge rate = 900/1500/1800/2100 -> 1200/2000/2400/2800 (4% of capacity)
recharge delay = 4.6/3/2.7/2.4 -> 4.2/3/2.6/2.2

Bahemoth Shield Mk2/Mk3/Mk4/Mk5 tweaked
boost duration = 9/11/13/15 -> 18/22/26/30
capacity = 45000/60000/75000/90000 -> 60000/80000/100000/120000
recharge rate = 1050/1200/1350/1500 -> 720/960/1200/1440 (1.2% of capacity)
recharge delay = 3.9/3.6/3.3/3 -> 3/2.9/2.8/2.7

Dashing Shield Mk2/Mk3/Mk4/Mk5 tweaked
capacity = 35000/40000/45000/50000 -> 25000/28000/31000/34000
recharge rate = 1350/1800/2250/2700 -> 2125/2380/2635/2890 (8.5% of capacity)
recharge delay = 3.3/2.7/2.1/1.5 -> 1.65/1.35/1.05/0.75


ENGINES

Archangel's HATE NEW!
The High Acceleration Type Engine - Archangel, maximizes its acceleration output for high-speed combat thus making it very capable of quick evasive maneuverability. A highly skilled pilot is required to adapt and master this new type of engine.


DRONES
player combat drones now have weak shield generators that should help them survive a little longer

Interceptor URV Mk1/Mk2 tweaked
shield = 6000/8000

Intrepid URV Mk1/Mk2 tweaked
shield = 8000/11000

Overrun URV Mk1/Mk2 tweaked
shield = 4000/6000

Poor Man's Drone NEW!
-small, agile, fast and cheap
-1k dps per drone

egosoft topic - http://forum.egosoft.com/viewtopic.php?t=382193