File information
Created by
Yorrick Vander and recoded by wanglewisUploaded by
wanglewisVirus scan
About this mod
With the permission of YorrickVander i'm giving an Ai improved version based at Yet Another Trader v1.1.
This version also fix most bugs in the newest version, but excuse my bad coding skill it will have new bugs obviously which i dont know yet.
- Permissions and credits
This version also fix most bugs in the v1.1 version, but excuse my bad coding skill it will have new bugs obviously which i dont know yet.
YAT AI Improved Version
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Hot Fix V1.01
Fixed the language missing
First release V1
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Attentions:
Restarting Traders is required for this update for the new AI improvement.
This MOD CANT BE USED WITH YET ANOTHER MOD ORIGINAL VERSION TOGETHER! YOU NEED TO TURN OFF THE ORIGINAL VERSION.
AI change:(all the change only effect ships in the YAT list)
1.Change the prefer list of buyoffer, to supply the buyoffer of player buildership first.(vanilla is random from all builderships)
2.Change prefer list for buying goods for buildership, they will concern your buildership first, then others.
3.Change the restriction of relativeprice for buyoffer. your trader will sell the goods with an unitprice above 90% of averageprice(relativeprice)
,they will create a list which contained the buyoffer with highest income with unitprice above 90% averageprice(relativeprice) and all other
buyoffers with unit price above 120% averageprice. then choose random from the list.
(if i restrict to the highest profit, there will be a problem that they go always too far for a hight profit, and make it too risky, because you
will loose all your money in the manager account if your ship is destroyed)
4.Experimental:disarmed the restrict to not allowed reserveable goods
list: bofu, energycells, foodrations, water
These goods cant be reserved by npc ships as vanilla
Other change:
New functions:
1.Your ships will execute the trading order once you orderd to do(sell/buy). They will return to free trade after complete all the trading orders.
2.Your ships will snap new offers from the station they trade with.
3.Your ships will make the zone known to you after trade with the station. Miner will make the zone known to you after reach the mining destination
4.The trade will improve a little relation with the faction you trade with(a very good idea from autotrader mod)
Bug fixed:
1.you can not add null null null ships to your list anymore.
2.destroyed traders/miners will not be shown as null null null ships in the overviewlist, which will cause a problem that you cant remove/config the
ships if they listed after the null null null ships.
3.money transfer after selecting the range should not freeze the menus any more.
4.remove ships menu is ready to use now.
5.After remove the ship from the list, they will confirm your new trading orders correctly.
Known Issue:
for feedback and bug report pls go to http://forum.egosoft.com/viewtopic.php?p=4477118#4477118