X: Rebirth
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Created by

YorrickVander

Uploaded by

hitchhiker54

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About this mod

Additional AI jobs allowing a small number of L size freighters to trade across systems. Plot compatible.

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Following a forum thread covering 2 possible approaches to breaking the cluster bound economic stalemates some help is given with a set of new ai jobs allowing a few L sized trade ships to wander the systems in search of profits. It may just be possible to let a CV in Devries find it's own supplies if you don't mind the wait.

Not all wares are covered in v0.1, noteably drones and ammo. After all we don't want life in DeVries too easy now...

All feedback and suggestions greatly appreciated.

Testing prior to release
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Tested with new game start in 2.1 rc4 and an established plot game started in 1.25.

Install
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Same as always, copy the mod directory into the /extensions folder in the game directory. Feel free to create /extensions if you do not already have it. For example :

C:/Program Files (x86)/Steam/SteamApps/common/X Rebirth/extensions

Uninstall
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Delete the mod, run XR without it, save and restart game. I do not however know what effect this will have on outstanding trades using these ships. Hopefully no more than a timeout on failed trade.

Known Issues
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In a plot game when traversing gates you might see small traffic jams as the ai is forced to park in the center of the gate aperture. This is only a concern while in zone so, if at a certain point of the plot you need to jump fast, take the skunk through and allow the other ships to follow. Otherwise none that are not part of the vanilla game, this mod simply defines new jobs and lets Egosoft's code do the rest.