This mod strengthens the hulls of Large and Extra-large Ships as well as fixes the engine legacy bug, causing Titurel to be slower than intended.
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Hey Everyone!
Updated to 4.00 / 4.10+ Home of Light
Game version needed: 4.00 / 4.10+ - using it in any older build may cause errors!
Mod is savegame compatible and can be removed / added any time.
IMPORTANT:This mod does not contain Titurel Engine Fix extension. If you would like to add it, please scroll down to the proposed mods section.
I have been toying around with the hull rates since the early release of 1.30 into beta and I wasn't happy with any ratios I've set. Finally, few days ago I have found a combination that seems to be working very well in the current game build, have been having tons of fun since then.
With few exceptions, I tried to keep Large ships below 3,5 mil hitpoints and XL ones above 6,0 mil.
[h1]Main Mod[/h1]
Large Ships::
Industrial Ships:
Mining Ships:- I felt these needed a bit of a buffage. New hulls will work very well, especially if you are planning to try mod that allows to obtain small/medium ships as escorts. [list]
Boann new hull 3.2 mil(old hull 1.6 mil - 2x increase)
Midir* new hull 2.8 mil(old hull 1.4 mil - 2x increase)
Sequana* new hull 2.5 mil(old hull 1.1 mil - 2+x increase)
Fedhelm* new hull 2.8 mil(old hull 1.2 mil - 2+x increase)
Onil new hull 2.0 mil(old hull 0.6 mil - 2+x increase)
Freighters: - brought them all just above 3.0 mil (apart from DeVries models), they are a bit tougher, but still very susceptible for masses of small ships.
Rahanas[bulk/container/energy/liquid/hybrid] new hull 3.3 mil(old hull 1.3 mil - 2.5+x increase)
Hermod new hull 2.5 mil(old hull 1.1 mil - 2.2+x increase)
Lepton new hull 1.8 mil(old hull 0.6 mil - 3x increase)
Styrvok new hull 3.2 mil(old hull 0.9 -1.3 mil - 2.5-3x increase) [bulk/container/energy/liquid/hybrid]
Sanahar new hull 2.5 mil(old hull 1 mil - 2+x increase) [container]
Vulture new hull 3 mil
Combat Ships::
Carriers: - still feel these ones might need a bit of power, but sadly, they have lots of flaws in their design. I will apply some more shields for them later on.
Light Sul new hull 3.8 mil(old hull 1.6 mil - 2.3+x increase)
Heavy Sul new hull 5.5 mil(old hull 2.2 mil - 2.2x increase)
Frigate: - another one with some design flaws, I highly recommend the mod that totally revamps it
Balor new hull 2.0 mil(old hull 0.5)
Destroyer:
K new hull 5.8 mil(old hull 2.9 mil)
Stromvok new hull 3.0 mil(old hull 1.4 mil - 2+x increase)
Other Ships:
new in 4.0 Zepp new hull 650 000
XL Ships::
Industrial Ships:
Construction Vessels: - All construction ships belong to capital category and have close to none defences, they got minimal level hull from the capital bracket (apart from DeVries edition).
Construction Ship Albion / Omicrion Lyrae / Home of Light editions new hull 6.0 mil(old hull 1.4 mil - 4.2+x increase)
Construction DeVries edition new hull 4.8 mil(old hull 1.4 mil - 3.4+x increase)
Freighters: - My favourite category of all. Given some special treatment for Titurel, useful especially if you are planning wandering off a bit from the storyline when gates to OL are still closed.
Scaldis new hull 6.0 mil(old hull 2.2 mil - 2.7+x increase)
Titurel new hull 6.3 mil(old hull 1.8 mil - 3.5x increase)
Lyranea - 6 mil(old hull 3.6 mil)
Lyramekron - 7.5 mil(old hull 6.8 mil)
Super Freighter [/color] - new hull 5.7mil(old hull 1.1 mil - 5+x increase) Geometry has been added in last game patch, but cargo modules are still only placeholders. 3 versions present.
Alnatross - 6 mil
Alnatross XL - 6.3 mil
Crane - 5.5 mil
Combat Ships:
Sucellus - love this ship, will be defo buffed somehow with shields! new hull 6.8 mil(old hull 2.7 mil - 2.5+x increase)