X: Rebirth

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Berserk Knight

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Berserk Knight

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About this mod

Build your own shipyards. Build your own ships. Build your empire.

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Building your powerful empire...when you are forced to play nice with factions that own shipyards, it doesn't feel right.

Merely adding the vanilla shipyards to the build list only results in CTDs caused from recursive loops.

I've made a system that works with as little limitations as possible.

-Shipyard building system-
SY1 (Original) : Builds the usual ships. The CV built here is CV1 (original).
SY2 : Builds the usual ships, except it builds CV2 instead.
SY3 : Builds the usual ships, except it builds CV3 instead.

CV1 : Builds stations from the original build list + SY2.
CV2 : Builds stations from the original build list + SY3.
CV3 : Builds stations from the original build list. No L/XL shipyards.


With this configuration, building just one SY2 (with a CV1 that requires NPC owned SY1 to build) will allow you to keep building more shipyards (SY3) as you please. From that point on, you no longer need to use the NPC shipyards at all.
(If the system stopped at SY2, you'd still need to buy additional CV1s from NPC SY1s if you needed more shipyards of your own.)


SY2 and SY3 for DeVries use the Albion model instead, since it doesn't make much sense to build new stations that have half-wrecked station parts and corridors in them.

DeVries CVs' build lists have been altered to a selection similar to the pre-1.24 build lists. It now builds all Albion stations except for the shipyards.


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Update
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2.02
Fixed ship dealers so they can be remote commed.
Fixed Omicron Lyrae small shipyards producing ship parts using the wrong method.
2 files that were added by accident in 2.01 removed. (The 2 fighter scripts in the aiscripts folder. Delete them.)

2.01
New small ship pricing system based on the ship's actual specs.
Fixed Drostan torpedo bomber.

2.00
Updated for XR 2.0.
Addons have been dropped for now.

1.31
Minor update.
Added pricetags for ships of sizes S/M/L/XL, all of them, except for the Super Freighter. This includes the clone versions of freighters and miners that NPCs randomly use, and the Rahanas Hybrids. Even Split, Xenon, PMC's Xenon-Tech fighters, and the completely unused Katana/Daito variants are added, in case you manage to capture them or whatever.
(Super Freighters were excluded due to several reasons, including "why the hell does a *freighter* NOT have any cargo space" and "there's simply no comparable ship to base the prices on".)
Added an addon to build Titurels from DeVries.

1.3
Updated for the 1.24 patch.
"Build Small Ships" has been merged into this mod. (This mod is now effectively an all-in-one ship-building suite.)
Player owned shipyards now buy drones. (Requires a station manager.)

1.2
Fixed several bugs. (Will require a restart or manual save editing. Sorry.)
Omicron Shipyards Resource Fix has been integrated. (Do NOT use the Omicron Shipyards Resource Fix mod with this.)

1.1
Fixed the type 3 SCODAs (the ones without shipyard building capabilities) being left out.
(I don't know why I did that. :S)

1.0
Initial release