Une map en français, complète, incluant les DLC officiels (Telladi Outpost et Terre de Lumière).
Une map en français, complète, incluant les DLC officiels (Telladi Outpost et Terre de Lumière).
Removes the Stardust from Home of Light DLC
This mod allowes every player controlled npc to level up one of his relevant* skills once an hour based on a percentage, that the player can define in the modfile himself. Standard value is a 30% chance.
This mod allowes every player controlled npc to level up one of his relevant* skills once an hour based on a percentage, that the player can define in the modfile himself. Standard value is a 30% chance.
A mod inspired by the game FTL which adds a rogue-like campaign based in the X universe. Every campaign has a uniquely generated map with an array of fun random events.
A mod inspired by the game FTL which adds a rogue-like campaign based in the X universe. Every campaign has a uniquely generated map with an array of fun random events.
Here is a proof-of-concept mod showing that constructing a OL station using Bio-Optic Wiring is technically possible. In general, stations can be construction using more than one build methods.
Here is a proof-of-concept mod showing that constructing a OL station using Bio-Optic Wiring is technically possible. In general, stations can be construction using more than one build methods.
This mod changes the navpath in Cold Star's Natural Expansion sector so ships flying to the Toride gate don't end up next to a Xenon base. It also removes all the navpaths in the Toride sector, which normally keeps ships inside the stone pathways. The latter feature is easily removed if you don't want it.
This mod changes the navpath in Cold Star's Natural Expansion sector so ships flying to the Toride gate don't end up next to a Xenon base. It also removes all the navpaths in the Toride sector, which normally keeps ships inside the stone pathways. The latter feature is easily removed if you don't want it.
Modifies capital ship AI to jump using the superhighway network instead of jump beacons
Modifies capital ship AI to jump using the superhighway network instead of jump beacons
This mod lets the player initiate the smalltalk mini-game with any NPC!So no one has to wait ages for a specific NPC to start talking and for the talk-bubble to appear above their heads to be able to smooth-talk them to be trade agents or for better prices^^
This mod lets the player initiate the smalltalk mini-game with any NPC!So no one has to wait ages for a specific NPC to start talking and for the talk-bubble to appear above their heads to be able to smooth-talk them to be trade agents or for better prices^^
You needs to start a new game !!! The mod adds a new sectors, factions, ships, stations and weapons for Skunk. Two new systems and seven sectors populated by new factions, in which you can buy new weapons for the Skunk and meet many new ships. Added new starts immediately in the new systems.
You needs to start a new game !!! The mod adds a new sectors, factions, ships, stations and weapons for Skunk. Two new systems and seven sectors populated by new factions, in which you can buy new weapons for the Skunk and meet many new ships. Added new starts immediately in the new systems.
A full replacement for the object details menu, making it more useful and informative
A full replacement for the object details menu, making it more useful and informative
A small fix to engineer AI so engineers can work flawlessly
Allows the player to apologize for unintended attacks which offers the possibility to defuse unintended combat actions without destroying friendly relations for no reason at all.
Allows the player to apologize for unintended attacks which offers the possibility to defuse unintended combat actions without destroying friendly relations for no reason at all.
Removes all Music in Highways. XR 4.x compatible.Doesn't leave a footprint in your save.
Removes all Music in Highways. XR 4.x compatible.Doesn't leave a footprint in your save.
Hi guys , i create a new reshade preset according to my taste and i want to share it with you
Hi guys , i create a new reshade preset according to my taste and i want to share it with you
Adds a new pirate faction that appears in the galaxy. -> builds up defence fleets protecting their shipyards and zones-> sends out ships and coordinated fleets once advanced far enough to hit hostile targets-> new missions for the player to take out Black Legion Ships or Stations (or work for them instead)->
Adds a new pirate faction that appears in the galaxy. -> builds up defence fleets protecting their shipyards and zones-> sends out ships and coordinated fleets once advanced far enough to hit hostile targets-> new missions for the player to take out Black Legion Ships or Stations (or work for them instead)->
Projekt lokalizacyjny gry X Rebirth autorstwa grupy CEBULA Translations.Polish localization of X Rebirth by CEBULA Translations group.
Projekt lokalizacyjny gry X Rebirth autorstwa grupy CEBULA Translations.Polish localization of X Rebirth by CEBULA Translations group.
It solves NPC traveling mechanic matters for no highway mods by giving them more faster normal engines.
It solves NPC traveling mechanic matters for no highway mods by giving them more faster normal engines.
Adds a new holomap menu to quickly give commands to your ships by contextual right-click, similar to how it is in real-time strategy games.
Adds a new holomap menu to quickly give commands to your ships by contextual right-click, similar to how it is in real-time strategy games.
Since launching our Donation Points system last year we've given away over $81,000 worth of Donation Points (DP) to mod authors. Thankfully, the reaction to this system has been overwhelmingly positive and we're extremely happy with how it has turned out.
While mod authors can exchange their DP for straight up Pay Pal donations, we've also been very happy with how many mod authors have been exchanging their DP for video game keys that we've been providing in the DP store. It's great ...
Good news for our X4: Foundations, Pathfinder: Kingmaker, Starsector, and 7 Days to Die communities!
Thanks to alexparlett, 6d306e73746572, LazyWizard, as well as nelson3219, who developed the respective extensions, our mod manager Vortex (which is currently in beta) now supports all four of those games (version 0.17.0 and newer).
If you are unsure about what a mod manager does, let me put it this way: Vortex gives you the ability to install an...
Since we teased it back in October, our developers have been working hard on finalising the Nexus Mods API and today I'm pleased to report we’re ready to open the virtual doors to the public.
What is the Nexus Mods API?
It’s a set of instructions developers can use to access features and information from our service. We’ve been developing the API in parallel with Vortex to ensure it has a host of useful features. This is a more modern replacement to the agein...
Back in April 2016 the owners of GameFront.com, Defy Media, announced that they would be shutting the site down within two weeks and that all the mods hosted on their site would no longer be available.
In order to save over 60,000 mods that would otherwise have been lost entirely, we spent hundreds of hours archiving every mod that we could from GameFront and eventually provided them for download here at Nexus Mods over the course of many months.
Thankfully, with outside ...
As part of our ongoing efforts to expand our development team we’re looking for a front end developer/designer to join us. In the long term you'll be a major creative driving force behind Nexus Mods, shaping how our entire brand looks and feels for millions of users. This position is based in our offices in Exeter in the UK, it is not a remote working position and we cannot sponsor VISA applications so you will need a right to work in the UK or EU.
We always post our job openings ...
In early 2017 we set out to develop an entirely new mod manager. It was our intention to create a mod manager that would be a suitable replacement for our ageing Nexus Mod Manager and combine its simplicity with a more powerful set of tools and features designed to make modding as accessible as possible to all types of modders - newcomers and veterans alike.
We gave this project the name Vortex, and our lead developer Tannin has been working on it along with our new Vortex developer...
Since 2007, Nexus Mods has had a download speed cap of 1MB a second on all downloads unless the user is a Premium Member. Starting this week, this download speed cap has been increased to 2MB a second if certain criteria are met.
Why does Nexus Mods place a speed cap on downloads?
The download speed cap on Nexus Mods ensures we can budget for and keep our substantial bandwidth bills within an acceptable price range and makes sure we aren't shocked (or utterly destroyed!) ...
As we continue to add features like Donation Points to our services, the security of your account becomes more and more important. To that end, the team has been working to provide you with updated systems and tools that will help to ensure that your account and content do not fall into the wrong hands.
reCaptcha
Many of you have no doubt already noticed the first of these new features when logging in to the website, known as reCaptcha. Most of the time, this system wil...
Back in February we put out a call for Community Managers, as part of the office relocation process. Now that our two new CMs have settled into their positions, we thought it would be a good time to introduce them.
Welcome to the team, Stefan (BigBizkit) and Mike (Pickysaurus)!
First off, before we dive into work related questions, let's get back to where it all began...
Terrorfox1234: What initially brought you into the modding scene? What made you want ...
First report available
Towards the end of May, we announced and launched our Donation Point system for mod authors to receive donations directly from Nexus Mods.
While we don't send Donation Points until 3 months after the end of the month (e.g. Donation Points generated in May won't be received by users until the beginning of September) we will provide a report at the start of each month to all opted-in users, for the previous month, that shows and explains the DP you s...
In May we announced our Donation Points system for mod authors on Nexus Mods. The premise of the system is (relatively) simple, each month Nexus Mods has committed to donating $6,000 - $10,000 from our own funds towards a donation pool for mod authors to benefit from. If you'd like to read more about the Donation Points system please read our launch news post and our FAQs section.
Today we have launched a Patreon donation page to crowdfund a supplement to our donation pool so that ou...
Back in December I announced our intention to create and release a system that provided some modest rewards to mod authors on Nexus Mods.
It's taken us a bit longer to implement than we initially anticipated, but I am happy to announce that from today, any mod authors on Nexus Mods will be able to opt their files into our Donation Points system.
The premise of the Donation Points (DP) system is relatively simple on the surface. Each month Nexus Mods will donate a set amou...
We've made a small change to the site today to inform any users whose emails are "bouncing" that they need to update their email records.
A bounced email is basically an email we've sent you and then received back saying that the email is undeliverable.
Bounced emails are bad for us as they are expensive to deal with on our email delivery platform and ultimately, if you are using the wrong email address or an email address that does not work/exist any more then you will n...
Today we are releasing some security updates for the Nexus Mod Manager to bring us in line with the new EU GDPR rules coming into force next month.
NMM has been "end-of-line" since 2016, which means we no longer provide any official support for the software, but we thought it was prudent to spend the time and money to release this update so our users could continue to use the software's online services while ensuring we're compliant with the new regulations. We also did not want peop...
Hello everyone,
For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex".
A couple of weeks ago we did a limited Alpha release of Vortex to 1,000 users, many of whom have been extremel...
As part of our relocation process to our offices in Exeter, we now have two job openings at Nexus Mods working within our community management team.
This position is based in our offices in Exeter in the UK and you will need a right to work in the UK before you apply.
Here are the details.
The Role
As a community manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the var...
Hello everyone,
For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex" and we aimed for a January 2018 release date.
With that in mind, the full release of Vortex is alm...
June 2018: We're currently not hiring for this position.
Last year we set up our first office for Nexus Mods and began the process of relocating as many of the current staff as possible into the new environment.
As part of this process, we now have a job opening at Nexus Mods working on our Vortex software with Tannin, which is replacing the Nexus Mod Manager.
This position is based in our offices in Exeter in the UK, which I know limits our ...
A belated Merry Christmas and a happy new year to everybody!
We've been quiet in our news section recently as we've been busily working away on the site redesign and Vortex development, but the new year brings the perfect chance to update you on what happened last year and what we're working on in 2018.
2017 in numbers
We welcomed 1,612,142 new users to Nexus Mods in 2017, or to put it another way, a new member joined Nexus Mods every 20 seconds. We now ...
While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will.
The new functionality I want to talk about today is...