Xenonauts
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Satojomov

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satojo

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Add some ballistic weapons as an equivalent alternative to laser/plasma/MAG.

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Yes, lasers and plasma may be fashionable. But I'd rather take Eugene Stoner's masterpiece....

I recently played this game for the first time in several years and was suddenly motivated to make a mod again. I previously published a mod with the same title here, and this is a reworking of it.

The basic concept remains the same: add ballistic weapons to replace lasers, plasma, etc. But in working on the new one, I have added a few features that serve as some testing.

Research is now required. Don't worry. It will only take a few days each.

First, completing the "Old Glory Again" research will unlock additional ballistic weapons: N14, N653, N1, N60, N1911, PP5, N10. Basically, these are based on vanilla guns with slight modifications to their status.

Then, once you have finished researching the laser/plasma/MAG weaponry, you will see the corresponding project in "The Mad Scientist's Inspiration" 1 to 3. Once this is completed, an alternate ballistic weapon will be unlocked.

Alternative ballistic weapons need to be produced as well as laser/plasma/mag. The cost is also equivalent. To put it in immersive terms, "you need to build an enhanced rifle with alien materials so that you can use the new, more powerful ammunition".

The alternate ballistic weapon is slightly less powerful, but the estimated firepower is higher since the magazine capacity remains the same.

As with the previous mods, weapons are named with an "N" number. For example, a tier 1 rifle is an N16 and a tier 2 rifle is an N16A1. This does not correspond to the real world "M" numbers. However, for several reasons, I decided not to use the custom icons used in the previous mod.

Apart from the main concept, the graphics of the Precision Rifle have also been changed. This is unused data included in the game under the name PSG-1, but is actually an SR9. I think the shorter mags should match the performance of the rifle in the game.

The status and balance of the gun has not been fully considered. Feel free to share your thoughts.

As before, I do not consider them compatible with other mods. At least I don't think there is a problem with the CE version. I'm not sure...

Previous mods remain unchanged, but do not activate them at the same time. If you need an older version for save data compatibility or other reasons, try looking for it in Nexus mods.

I don't know if this motivation can be maintained. Maybe I will add a few more guns, maybe I will adjust the status, maybe I will not update anything.