Xenonauts

File information

Last updated

Original upload

Created by

ChikoEduardo

Uploaded by

ChikoEduardo

Virus scan

Safe to use

Tags for this mod

About this mod

This mod adds a collection of new weapons and edited vanilla ones. Some of them come with their own Xenopedia entry.

Permissions and credits
This mod adds a collection of new weapons and edited vanilla ones. Some of them come with their own Xenopedia entry.

-Replaces xcebalance incendiary grenades and vanilla incendiary rockets with stronger versions.
-Adds a Combat Knife that is available from the start of the game. It deals average damage in melee combat.
-Adds a new research, Chemical weapons. It becomes available after doing a Caesan and Sebillian Autopsies.
-Adds Nerve Gas grenades and rockets. They work like any other grenade that releases smoke but this one causes physical damage.
-Adds a new research, Biological weapons. It becomes available after researching Alien Biology and Chemical weapons.
-Adds Toxin grenades and rockets. They work like Nerve Gas payloads but deadlier. They replace Nerve Gas weapons.
_Adds a Dart Rifle. It's a tranquillizer gun for long range stunning of aliens. Can only be loaded with a single dart at a time.
-Jackal Armor is now available for research when you bring back alien alloys, an alien pistol or an alien rifle.
-Wolf Armor now requires Jackal Armor to be researched first before appearing for research.
-Adds Alenium Charges, which replace C4 when Alenium Explosives is researched. They deal damage between C4 and Plasma Charges.
-Alenium Charges have a bigger explosion radious than C4 and Plasma Charges have an even bigger one.
-Most Pistols are 2x2 instead of 3x2 in inventory size.
-Laser Carbines are 2x4 in inventory size now.
-Shock Batons are 3x1 instead of 3x2 in inventory size. They also deal less damage to robotic enemies.
-Edited the Electroshock Grenade research title to Electroshock Weapons and also edited the Xenopedia entry.
-Adds Electroshock Rockets. a new payload option for the Rocket Launcher. Similar to the grenade counterpart but it deals more damage and has a bigger radious.
-Adds Electroshock Batons. They replace Shock Batons when Electroshock Weapons is researched. They deal more damage, stun damage and EMP damage.