Xenonauts

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Xenonauts Xenofobia mod X-Files v. 1.1

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Xenofobia Mod X-Files.1.1

    This mod(X-Files) is made on the basis of the otherglobal mod-builds of the game Xenonauts - v Xenofobia.2.3.0 is placed on top of
it and the patch to it from 12.11.14.    REQUIREMENTS  Xenonauts v.1.09(RUS) - http://torrent-games.net/news/xenonauts_v_1_09_2014_pc_124_repack_ot_threez/2014-07-28-42404 Xenofobia.2.3.0(AND GREAT)- https://yadi.sk/d/5GwQaYmJ3JaiyZ Patch Xenofobia- https://yadi.sk/d/WeQUg9nx3Jaiyu 



 Installation

 1. Instal  Xenonauts v.1.09(RUS)
 2. Instal Xenofobia.2.3.0(AND GREAT)
 3. Instal Patch Xenofobia
 4. Instal X-Files


Description fashion X-Files:   



 Removed all firearm-added Assembly Xenofobia andreplaced it with a new - new balance, new pictures of weapons, added many new
animations of shots and hits, also added many new sounds of shooting and
reloading for different types of weapons(which was not in the original, and I
do not remember in any other fashion) - about half of the weapons have their
own individual sounds of shooting and reloading. Just my fashion 79 new types
of firearms(compared to the original game), the balance is made so that there is
no excess weapons - every weapon has its own characteristics and its can be
used. Weapons have become more lethal with each new study it level of quality
is significantly increased. All this was made with a comprehensive balance
sheet of the aliens - in General they are very markedly enhanced, even compared
to the original Xenophobia mod, but the balance of the weapon pays for it all.
The aliens much increased health points and armor, but it povyshenie is
gradational in nature, that is aliens of the first wave will be approximately
as in the original Assembly, but with each new rank the degree of increasing of
quality indicators increased greatly, and different species of aliens have
their advantages and disadvantages in this regard. For example the R in General
increased health and armor, Sabilyanov made more emphasis on health, and higher
armor is much slower than others, harizanov even more reinforced armour than
the R, the ghosts of the heavily increased armor and health, but the real
beach(as well as before, but now worse) for the unprepared is androni - now the
word "tank" is not suitable for them, because the tanks even tanks
are too thin and sensitive to kinetic and energy impacts compared to andronaki
and drones armor which increases markedly with each increase in rank. But most
of all "got" of course "other" - their armor is not touched
- for a natural being, and so it is very small, but just incredibly raised
health points(so necessary!).  Now to use heavy weapons in the fashion plenty is amust. The balance is made so that no research new weapons will not remain
"unnoticed". In Nacala game to the player with the basic
configuration provided by about 30 different weapons, among which are the
ryznyh, but usually known examples, including the beginning of the game there
is a support weapon. All this is done also in order to very komfortno feel up
for weapons research, the hurry in which there is absolutely nikokai necessary,
in particular because the base weapon and its characteristics are well suited
to fight against aliens the first wave on any difficulty, and a variety of
basic weapons allows you to find different methods of solving
"problems" even in the early period of the second wave(when they are
beginning to fly "medium" ships "corvettes" ).  I just want to draw the ATTENTION of fashion Xenomaniaa very fast passed research and the balance was heavily tipped in favour of the
workshops instead of labs, which was just one in one of the bases to properly
explore the technology.. now this is fixed - time studies of all technologies
is increased TEN times and now the construction of laboratories and the value
of the studies has been markedly increased and becomes "the same level of
employment" along with workshops.. But in this respect I could not avoid
and the gameplay - global game time now is extraordinarily low, namely FIVE
times because had not time to use one type of weapon, as it has already opened
two or three, again the Armory has a new research - but now it's all fixed. On
account of the visual representation changes the length of time I would say
that the duration of the first wave(that is, guards andengineers Sabilianov and kasanov and eggs of others) is in Vogue for about six
months(it was about a month) ... the game became much more protogenoi in
time.  Best in the game to explore diverse technology, not tochase weapon - and go to new weapons research when will become significantly
difficult with this level of equipment.. is and will not push into the
background and including research the main game storyline, especially because I
already have about a marked increase in research time of technologies - is now
very often if not all the time will have to make a choice between what is best
in this moment, and not mindlessly "pushing" in any technology.. But
a strong increase in the duration of the alien waves can have a significant
affect the global economy, and in the most negative terms, i.e., you just
simply can't "sustain that the" financial and will not be able to
beat the game(even with the "cheat") - then the design things simple,
if you say so.. - you should try not to miss more UFOs and actively participate
in ground operations, after receiving additional funding and resources.. so you
can "endure" until the end of the game.. which by the way the X-Files
noticeably pushed. The fact that in addition to weapons I can prescribed and
sobstvennuyu new storyline! - Not going to tell you about it(don't want to
spoil the surprise vet so interesting to play... ), but I will say that it consists
of 7 new research concerning ONLY the new story part! - I wouldn't have to
wedge deeper into the original plot of the game is a story(and not yet invented
exactly how to do it in terms of the comparability of the subjects in the game
is still the story line is not very smart - like - "kill the alien the
alien caught - caught the officer caught the praetor, etc ... "all solid -
I wouldn't know where anything can break... ), but the final mission will not
start until you finish the entire line of my new storyline, which is very long
and demanding job! BUT when you explore the latest technology and new
storylines branch X-Files your for a very very joyous "surprise"
gift(game), and it's all if not to take into account much more - namely, to
learn all the great secrets of the existence of aliens(which in the original
game.... ) - at the end of my storyline, captured in my fashion X-Files - all
will be revealed! In the game, much what else can I say, for example,tweaked the appearance of others on different ships - now the alien Queen can
only be found on a large database of aliens or battleship! not like before,
when she could see that somewhere on the farm, along with "ripping",
then on the base in the radar room... Messy and chaotic "location"
swords and shields of the original builds are now fixed - now made a special
study(and very vostrebovannye) contact arms, of which only seven generations in
the game.. Against Andronov and drones there's a new "electric pulse"
weapon that's extremely effective against them, and without a struggle which
may seem very painful and may even you can keep your monitor from rage towards
the "evil" androna.. But don't worry, the game is not really
difficult(for me..), but rather just very playable and in terms of terrain and I
will say more - your balance I did mainly focusing on the difficulty VETERAN,
so I recommend to play on this difficulty(well, who wants to can on the
complexity of the above - maniac.. ). To add - when I installed the game, then
noted a "tick" about the two new difficulties (very easy and the
walk) - so my mod starts the same way - that is, or you need to install the
game(to me it was better for tests and also for the fact that only normal
difficulty and there remains the difficulty - veteran) - so either install the
same xenophobia before installing the mod X-Files or take the on the loading
screen most likely anyway to show the difficulty of the game is a
"walk", "very light", "veteran",
"maniac" ... Something else, all changes are called.. the game hasabout 25 species of new research, many new animations of shooting, lots of new
sounds - all very diverse and matched. Used content from other
mods("X-Division", "Flanker", "Fallout Tactics Modern
Guns", and my research and findings.. ) My inspiration for this mod: 1. My individual interests.2. Movies "Alien" "Aliens"3. Film series "Secret materials"4. Mod for Fallout Tactics - Modern Guns5. Something else...      errors in fashion were found, but if you will(althoughthere are "bugs" of the Assembly Xenomania and methods of their
correction is on the forum
http://forums.ag.ru/?board=fl_xcom&action=display&s=0&num=1407410677&start=2275
but if I could tell me. Write to me in "PM" or email
[email protected] if you find errors or inaccuracies, or irregularities
in the balance.   Version called 1.0 - although a lot of what else I cando, but don't know will continue to work this way or not, and if I do, the more
likely it will be a whole additional topic, which will result for example in
version 2.0 - but while few think about it. Various fixes from inaccuracies or
if there are errors of this version of the mod Xenomorfia mod X-Files might be
as their location.


changes in verwsion 1.1  - complete processing branches to the storyline,leaving the main plot and story of the research from previous versions- 20 new studies - all of the story or in one way oranother related part of the plot- 9 new types of aliens- 10 new types of weapons of aliens- new animations for shots of new weapons inoplanetyan- changes in the final mission. In the final missionbut new species of aliens(this part of the story part of the game), which can
be seen, you will find a new unknown opponent, the fight which will take a lot
of pleasure to fans of Xenonauts.- minor changes Just say about the gap that he left(can you say"broke" yet) - I originally ordered incorrectly some types of
weapons(heavy), wrong in the sense that some kinds of heavy weapons that should
be used in the armor of the Predator, it is not suitable. To fix this you need
to rewrite these types of weapons(about 10 pieces) - maybe someone will do it
for me, or we could play so, maybe I'll want ispravleno(for information - there
is nothing complicated and "work" in the best case, for a few
minutes, but requires some sophistication and desire - I'm not up to it yet).Very few protest this version, but it seems to workand no errors, so I find suspicious or obvious defects - write - I will try to
fix it.