Xenoblade Chronicles X
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Fhav6X

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About this mod

As many of you know, Nintendo will shut down the online server for the WiiU on April 8. For games like Xenoblade Chronicles X (XCX) it does not only mean that it’s online
capabilities will be hampered, but also parts of single player. To remedy the effects of the later I’ve decided to mod the game a little bit.

Permissions and credits
What does this mod do?
1. Preserving online missions and enhancing support and time attack missions
- A selection of the online missions from squad tasks have been  transferred to the support category, which is still available offline.  That means that you can still earn tickets for those missions.
- The global nemesis missions have been transferred to the time attack category. (still tweaking them)
- You can now use skells in all time attack missions.- Due to space limits, the old support missions have been kicked except for one (the last miranium money mission). All their benefits have been incorporated into several other missions. Now all missions, support and time attack, yield affinity (about 20 missions yielded one heart).
- The droprates of materials are no longer based on luck and quantities have been increased. this should make farming for glyphs easier.
- If some of you know the XCX-Cut-Content-Mod, my mod also restores the cut time attack missions.

2. Casual wear is now really for fashion only

Selling junk in the shop was always a problem in this game because the filters weren’t very good. And if casual wear is in between, that you want to keep, it is very difficult to go fast through and sell everything worthless. Casual wear has now been modified to have only 1 defense. This puts it always at the bottom of every category. All of it (except buyable stuff) has a slot so you could put augments in them as a failsafe for accidentally selling. Character name armor is now
considered to be casual wear too.

3. Several augments have been tweaked (work in progress)

- Chances for skell melee auto-attack augments have been raised. Any skell auto-attack weapon have been useless compaired to the disklaucher (I'm still trying to figure out how to unglitch that one). Doubling the chances for skell melee auto-attack augments should make them more look
like an alternativ.
- Treasure sensors have their chance doubled. They are also easier to get now since one of the new support missions has a Millepod. This should allow more armor setups.

4. Appendages targeting tweak 

- Only Sakuraba and Meredith m-missiles could self-target appendages. Now Granada Galactic and Orphean m-missiles and Sakuraba and Meredith s-missiles can do that too. The damage attribute of those missiles have been changed to represent their makers more.
                SA: thermal     GG: beam    ME: ether    GA: gravity
- I intend to change every other guided-multi-warhead-single-target-system to have this ability.- From the regular arts only fire carnival could self-target appendages. Now missile volley can do it too.

5. Weapons and Armor tweaks
- Phoenix get nerfed. the Phoenix was overpowered even compared to the superweapon alternatives. Fuel consumption have been raised to 1000 and
rangereduced by 25%.
- Work in progress. More nerfs and enhancments will come.

6. Story tweaks
- Several regular missions have been shifted from chapter 9 to chapter 7.
- (still working on) The flight model can no be acquired in chapter 7 (because Marcus is clearly using it during chapter 8).
- Phog and Frye can I have their reunion mission in chapter 7. This will give earlier access to their special arts.
- Boze’s and HB’s missions can now be finished in chapter 7 to get their skells sooner.
- Alexa’s skell can now be acquired in chapter 9.
- I intend to make Ares70 available in chapter 9 and the Lvl60 and Ares90 skells in chapter 9 to 11.


7. Probe enhancement
- Are you also sick of mining more miranium then your storage can take?
Storage probes now have a capacity of 10,000 instead of 3000.
- Booster probe I doubles efficiency. Booster probe II triples efficiency.