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About this mod

Evac all soldiers in the evac zone with one click.

Permissions and credits
Evac All for XCOM2 

Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=618669868
WotC Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1126395106
Nexus link: http://nexusmods.com/xcom2/mods/99?

Update 1016-07-09: Bugfix for Shen's Last Gift neutralize target missions. See compatibility below.
Update 2016-02-13: Add translations for ITA, DEU, POL, and JPN.
Update 2016-02-12: The new 1.2 package restores the missing file from 1.1 and should fix the bug causing the evac all icon to not appear. This version also includes translations for several languages. 


This mod adds an "Evac All" ability to soldier ability bars when they are in an active evac zone. Clicking this button will evac all soldiers currently in the evac zone instead of needing to click the evac button on each individual soldier. 

Soldiers not in the evac zone will remain, exactly as before - this mod doesn't add any gameplay change, it's purely an interface change.

Evac animation style is configurable through an XComEvacAll.ini config file.


For manual installation, unzip the installation package into your XCOM2\XComGame\Mods folder (create the Mods folder if it doesn't exist).

This mod is compatible with existing saves, but will not take effect until the next time you begin a mission after installing the mod. Loading a saved game in-mission from before the installation will work, but no Evac All ability will appear until the next mission.

Like all mods currently, uninstalling this mod will cause the game to refuse to load saved games that were created while this mod was installed. This can be worked around by the "Ignore Missing DLC" mod, but when uninstalling I recommend uninstalling while your saves are in the geoscape, not in-mission.


Animation style of the evac can be configured through the XComEvacAll.ini file found in the Config folder in the mod package. When installing through the Steam Workshop, it can be found in the steamapps\workshop\content\268500\618669868\Config folder. This file contains two configurable options:

EvacMode, which can have one of three values:

eAllAtOnce (Default) - All units in the zone will evac simultaneously, each performing their rope out animation at slightly staggered times.
eOneByOne - Units will evac one by one, with each soldier waiting for the previous soldier to complete their animation.
eNoAnimations - All units will instantly evac and disappear without playing any animations.

And ShowNoEvacTiles which when set to true will show red tile overlays on tiles in the evac zone but which cannot be evac'd from. This is vanilla behavior where tiles in the zone but which have geometry overhead such as bus shelter roofs, overhead freeways, awnings, etc, are not valid tiles to evac from. When this option is enabled these tiles will be indicated so as to make it easier to not accidentally place soldiers on them at the last moment and have them unable to evac.


The WotC version is an early release and likely contains bugs. Use with caution, especially on Ironman saves.

Version 1.6 contains a custom mission map for the neutralize target mission to work around a vanilla bug introduced with Shen's Last Gift. This will cause conflicts with other mods that use custom mission maps, e.g. some mission timer mods. This fix is not yet included in the WotC version.

The custom map is not essential for the mod to work - you can safely remove this new map if you want to continue using these other mods. Simply remove the XComMissions.ini file from the mod config folder. Doing so will re-introduce the bug, however: if you use evac (or evac all) to extract all remaining soldiers on the map including a carried VIP, Bradford will repeatedly say the VIP was lost and the VIP will be considered killed for the purposes of mission rewards. You can work around this by evacing the soldier carrying the VIP by themselves first and then using evac or evac all on the remaining units with the next action.


Many thanks to the volunteers contributing these translations:

esurnir - French 
Jack Kwan - Traditional Chinese 
Albeoris - Russian 
Josemsar - Spanish 
Hamachi - Korean
almasmario - Italian
acosys, Marck - German
Kubak1000 - Polish
nobita - Japanese

If your language has support in the base game but does not appear in this list and you would like to contribute a translation, please see the Translations discussion on the workshop page.