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This page was last updated on 05 May 2016, 10:38PM
- Changelogs
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Version 0.2.4
- -Character Stat and Weapon Tweaking
-ADVENT Troopers on Commander now have reduced aim
-Made Trooper rifles less lethal in the beginning month
-Increased XCOM Conventional lethality to make things more fair
-You now have an aiming bonus on flanked enemies
-Mission Experience Change
-Mission experience has been increased across the board to make up for difficulty spike from IESS
-Mimic Beacon Debuff
-Reduced HP of Mimic Beacon from 12 to 6
-Research/Proving Ground Projects
-Increased/added alloy costs for early research
-Increased amound of time for some research
-Fixed mispelling or mislabeling for some research
-Black Market Changes
-The intel cost of items and recruiting increases with each Resistance Supply Drop
-Panic Readjust
-Added a Will reduction of -10 when an ally panics
-Increased Will reduction from -10 to -15 when an ally dies in line of sight
-Decreased Will reduction from -25 to -20 when a higher ranking ally dies in line of sight
-Misc.
-Fixed tweaked starting region supply drop income so that it actually applies
-Decreased number of troops in the recruitment pool
-Reduced number of starting troops from previous version of 40 to 36
-Added a customized version of SWRNotCreatedEqual and Hidden Potential
-Added a customized version of Hammerstein's Hidden Potential
- -Character Stat and Weapon Tweaking
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Version 0.2.3
- -Expanded and Randomized Missions
-Missions are now more random
-The days between missions are somewhat shorter
-There can only be one Guerilla Op Max at any time. To make up, there is now a higher frequency of a chance to obtain them
-All alien assets (Facilities, Fortresses, Forge, etc) now have a random doom increase, making things much more unpredictable
-Yup, more range changes
-Assault rifle disadvantages lowered at longer ranges
-Increased squad sizes
-Implemented SakuraKoi's Increased Enemy Squad Size into VC
-This is highly experimental and I don't know if this is TOO challenging
-All enemy pods have increased numbers. Good luck!
- -Expanded and Randomized Missions
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Version 0.2
- -Vigilo Confido Complete Rebuild
-Rebuilt VC due to a XCOM 2 Mod Buddy error that's been an issue since I began development
-All integrated mods are now seperately packaged instead of them being all together
- -Vigilo Confido Complete Rebuild
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Version 0.1
- -Long War Leader Pack Intigration
-Integrated LW Leader Pack mod into VC
-Changed the amount of missions it takes for officers to rank up
-Stop Wasting My Time
-Integrated SWMT into VC. Enjoy Bradford shutting up
-Increased amount of time it takes for Psi Operatives to be trained
-Aiming and Squadsight Revisit. Again. Probably not going to stop
-Reduced squadsight penalty by 1 per movement square
-Got rid of sniper rifle bonuses at long range. Made things too easy
-Lowered the range bonuses for assault rifles
-Reduced the aim bonus with height advantage from 20 to 15
-Added a aim penalty against elevated enemies (same goes for XCOM)
-Increased the cover bonus of low cover from 20 to 25
-Construction Time Increase
-Considerably increased the amount of time to build all buildings
-Also increased the costs for buildings as well
-Was planning on increasing costs for upgrades, but there's a vanilla bug that makes the cost of building upgrades the same
-Starting Supply Change
-Increased the starting supply amount as a result of the consturction cost and time increase
- -Long War Leader Pack Intigration
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Version 0.08
- -Research Project/Proving Ground Overhaul
-Research times for Veteran and Commander extended SIGNIFICANTLY
-Modified the costs to conduct research projects. Some research projects now require much higher resources
-Proving ground project building time and resource costs modified to be a little more expensive and longer
-Proving Ground item costs increased slightly with each difficulty
-NOTE: Easy difficulty is completely left alone, since Easy will serve as a "tutorial difficulty"
-Decreased the number of days it takes for the popup to notify "YOU NEED MORE SCIENTISTS OR ENGINEERS"
-Starting Resources Income Change
-Increased starting region income for supply drops to 185 and dropped it by 20 for each difficulty increase
-Alien Force Level Change
-Increased the amount of days it will take for Alien and ADVENT to increase their force level.
-Rebalance Changes
-Decreased the recruitment cost of recruiting Rookies
-Reduced healing time by about 30%
- -Research Project/Proving Ground Overhaul
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Version 0.07
- -Aim Assist Reduction
-Reduced the amount of aim assist (increase or decrease of aim after shooting) based on difficulty. Recruit untouched
-Panic Changes
-Increased maximum amount of troops that can panich from 2 to 3
-Panic for taking damage has been increased by 5
-Troops now take a panic of 5 whenever they see another ally panicking
-Bleedout Change
-Bleedout_Base has been changed from 50 to 20. This means that when bleedout chance is calculated, its Will - Bleedout_Base (+Bleedout_Bonus_Roll if exists) = Bleedout Chance
-Reduced Bleedout_Bonus_Roll from 50 to 30. When you unlock the increased chance for bleedouts, this bonus is applied to chance for bleedout
-Code Cleanup
-Removed redundant Aiming Angles chart due to the fact the Aiming Angles calculations are handled by another set of code
-Removed redundant script files that just added ridiculousness to the mod data size
-Angle Bonus Change
-Changed around the angle bonuses to be more dynamic and gives you slight bonuses at more forward angles
-Range Aiming Bonuses Change
-Changed around the aiming bonuses for XCOM and AI again since it didn't feel right this time around
- -Aim Assist Reduction
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Version 0.06
- -True Concealment Intigration
-Integrated FZeroRacer's "True Concealment" mod into VG. Now makes stealth a viable option!
-Make sure to visit FZeroRacer's mod here: http://www.nexusmods.com/xcom2/mods/57/
-Mod makes it so that mission timers do not count down until squad loses concealment
-Mission Experience Change
-You now gain experience for completing missions. Scales higher as the game progresses to keep up with alien progress
-Compliments True Concealment nicely as it now makes it possibly for soldiers to gain experience without combat
-Strategy Gameplay Changes
-Decreased starting supplies at harder difficulties
-Increased the recruitment pool at Resistance HQ slightly
-Increased cost of recruiting rookies at any difficulty higher than easiest difficulty
-Now takes 7 days for newly recruited Recruits to arrive at the Avenger
-Decreased starting Comm Capacity at difficulties above easiest. You now start with only 2
-The cost of buying resistance goods have been rescaled by difficulty
-Rookie: 25% cheaper than vanilla
-Commander: 25% more expensive than vanilla
-Veteran: 50% more expensive than vanilla
- -True Concealment Intigration
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Version 0.02
- -Steam Mod Implementation
-Finally got Vigilo Confido to work without overwriting vanilla files!
-Further Balancing
-Tweaked the values of the aiming range bonuses to be a little less crappy than before
-Alien and ADVENT stats were given another rundown and modified by difficulty more equally and linearly
-Explosive ranges have been increased (frag, gas, alien, fire and firebombs)
-ALL Weapons for both XCOM and Alien/ADVENT have been given a much wider range of damage. RNG can be both an enemy and a friend now more than ever
-Required experience for each rank has been increased to make progression slower. May need further tweaking. Report on this most
-LEGEND DIFFICULTY STILL NOT IMPLEMENTED.
- -Steam Mod Implementation
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Version 0.01
- -Cosmetic Changes:
-Hats, upper, and lower face prop chances to be generated on randomly generated rookies set to 0%
-This percentage can be changed by accessing the DefaultNameList.ini file in the Config folder and changing the decimal values to match percent
-Squad Size Change and Experience Rebalance:
-Default squad sizes have been changed from vanilla's start of 4. You now start with 6 soldiers and can upgrade to a max of 8
-XP system has been redesigned. Soldiers now level up slower in order to compensate for the larger squad size
-You now start with a higher pool of rookies and a higher recrutiment pool
-Aiming Overhaul:
-Aiming values for XCOM shotguns, assault rifles, and sniper rifles changed
-Shotguns are now much more accurate at short range and are somewhat less reliable at medium range
-Assault rifles are now reliable at short and medium ranges, however get less accurate at longer distances
-Sniper rifles are completely unreliable at short to medium range engagements but become more accurate the longer the distance of a target
-Aiming Angles Overhaul
-Aiming angle bonuses have become much more dynamic and are now much more important in combat
-Bonuses for good angles now only apply when in a 30 degree aiming arc against an enemy in cover instead of vanilla 45
-Aiming bonuses for ADVENT/Aliens
-Aliens and ADVENT aiming bonuses have been rebalanced. They do have an advantage over XCOM and stats for each enemy contribute to lethality
-Weapon Damage Overhaul
-Explosives and rifles on both XCOM and enemy sides are now much more varied in damage. This may make things more difficult or easier depending
on the roll of the dice
-ADVENT and Alien Rebalanced
-ADVENT Troopers are now less accurate than vanilla however their Officers are much more accurate to compensate
-ADVENT Officer "Marked" Ability has been buffed, adding a +20 aim on target and a 5% crit chance
-ADVENT Shieldbearer redesigned to be a tanking unit that also supports. They take much more damage than before but are less accurate than even Troopers
-ADVENT Stun Lancer made much more dangerous with the addition of higher strength values, increased crits and armor at higher upgrades
-ADVENT becomes more accurate, durable, faster and can output more damage with each upgrade
-Aliens have been made more deadly accross the board. However, exceptions remain in relation to the Sectopod, Codex, and Gatekeeper
-ADVENT and Aliens preferred ranges have been modified to be both agressive and defensive (in theory)
-Many, many more little tweaks that would take too long to list out in full detail
- -Cosmetic Changes:
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- Author's activity
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May 2016
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05 May 2016, 10:38PM | Action by: AdmiralScorpii
Readme file added
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05 May 2016, 10:38PM | Action by: AdmiralScorpii
File added
Vigilo Confido v0.3.8
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02 May 2016, 6:46PM | Action by: AdmiralScorpii
Attribute change
Vigilo Confido v0.3.7 small description changed
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02 May 2016, 5:35PM | Action by: AdmiralScorpii
Readme file added
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02 May 2016, 5:26PM | Action by: AdmiralScorpii
File added
Vigilo Confido v0.3.7
April 2016
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16 Apr 2016, 6:26AM | Action by: AdmiralScorpii
Readme file added
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16 Apr 2016, 6:25AM | Action by: AdmiralScorpii
File added
Vigilo Confido v0.3.6
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13 Apr 2016, 11:08AM | Action by: AdmiralScorpii
Readme file added
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13 Apr 2016, 11:08AM | Action by: AdmiralScorpii
Attribute change
long description changed
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13 Apr 2016, 11:08AM | Action by: AdmiralScorpii
Attribute change
long description changed
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13 Apr 2016, 11:07AM | Action by: AdmiralScorpii
Attribute change
long description changed
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13 Apr 2016, 10:59AM | Action by: AdmiralScorpii
File added
Vigilo Confido v0.3.5
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07 Apr 2016, 11:35PM | Action by: AdmiralScorpii
Readme file added
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07 Apr 2016, 11:32PM | Action by: AdmiralScorpii
File added
Vigilo Confido v0.3.4 Hotfixed
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07 Apr 2016, 1:00AM | Action by: AdmiralScorpii
Attribute change
Vigilo Confido v0.3.4 small description changed
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07 Apr 2016, 12:59AM | Action by: AdmiralScorpii
Attribute change
long description changed
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07 Apr 2016, 12:34AM | Action by: AdmiralScorpii
Attribute change
Vigilo Confido v0.3.4 small description changed
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07 Apr 2016, 12:33AM | Action by: AdmiralScorpii
Readme file added
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07 Apr 2016, 12:25AM | Action by: AdmiralScorpii
File added
Vigilo Confido v0.3.4
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07 Apr 2016, 12:12AM | Action by: AdmiralScorpii
Attribute change
long description changed
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- Mod page activity
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November 2023
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12 Nov 2023, 1:52PM | Action by: DarkIskander
Endorsed
'Vigilo Confido'
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06 Nov 2023, 10:19AM | Action by: ssa1808
Endorsed
'Vigilo Confido'
April 2023
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16 Apr 2023, 11:04PM | Action by: Pyro525
Endorsed
'Vigilo Confido'
December 2022
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02 Dec 2022, 9:18AM | Action by: Vallerio11
Endorsed
'Vigilo Confido'
March 2022
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21 Mar 2022, 12:56AM | Action by: luppen3
Endorsed
'Vigilo Confido'
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09 Mar 2022, 5:42PM | Action by: Kadetas
Endorsed
'Vigilo Confido'
February 2022
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19 Feb 2022, 5:08PM | Action by: Lbz117
Tracked
'Vigilo Confido'
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08 Feb 2022, 2:30AM | Action by: wolf48srs
Tracked
'Vigilo Confido'
April 2021
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28 Apr 2021, 8:40AM | Action by: EgrichSMG
Tracked
Vigilo Confido
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27 Apr 2021, 7:30PM | Action by: geo31
Endorsed
Vigilo Confido
December 2020
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09 Dec 2020, 12:18PM | Action by: Mike1Davis
Endorsed
Vigilo Confido
April 2020
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26 Apr 2020, 3:39PM | Action by: SirPal
Tracked
Vigilo Confido
February 2020
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27 Feb 2020, 8:04AM | Action by: livnthedream
Untracked
Vigilo Confido
January 2020
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29 Jan 2020, 4:25AM | Action by: CelestialSabre
Tracked
Vigilo Confido
November 2018
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28 Nov 2018, 1:55PM | Action by: dmigkov
Endorsed
Vigilo Confido
August 2017
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14 Aug 2017, 2:42PM | Action by: khraaliii
Endorsed
Vigilo Confido
July 2017
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20 Jul 2017, 10:39PM | Action by: Mrlucky77
Endorsed
Vigilo Confido
December 2016
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25 Dec 2016, 12:07AM | Action by: Thraxbr
Endorsed
Vigilo Confido
October 2016
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15 Oct 2016, 3:29PM | Action by: cheshirek0t
Endorsed
Vigilo Confido
September 2016
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21 Sep 2016, 2:53PM | Action by: tapasp25
Endorsed
Vigilo Confido
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