XCOM 2

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Gazgemauch

Uploaded by

Gazgemauch

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About this mod

An updated/reworked version of the Playable Chosen mod by Coyotekins/Fireborn

Requirements
Permissions and credits
This mod is an update/rework of the Playable Chosen mod by Coyotekins, most credit for this idea goes to them.

NOTE: because its easier than maintaining 2 versions at the same time, this version is unsupported, and the updated version is on steam through this link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3010054920

requirements:
[WOTC] Community Promotion Screen (or similar mods)
Custom Soldiers Evac Zone Fix

incompatible mods:
Chosen Reward Variety (this will break the grenades)
Playable Chosen - by Coyotekins (this is an update of that mod and thus conflicts with all the assets in that mod)

This mod adds 12 new proving ground projects 

Build Chosen Assassin (recruits the Chosen Assassin)
Build Chosen Hunter (recruits the Chosen Hunter)
Build Chosen Warlock (recruits the Chosen Warlock)

Build Chosen Assassin M4 (recruits the Chosen Assassin's M4 variant, having alot higher stats, requires Chosen Assassin weapons research)
Build Chosen Hunter M4 (recruits the Chosen Hunter's M4 variant, having alot higher stats, requires Chosen Hunter weapons research)
Build Chosen Warlock M4 (recruits the Chosen Warlock's M4 variant, having alot higher stats, requires Chosen Warlock weapons research)

Free Chosen Assassin (For if you just want them from the start)
Free Chosen Hunter (For if you just want them from the start)
Free Chosen Warlock (For if you just want them from the start)

Free Chosen Assassin M4 (For if you just want them from the start)
Free Chosen Hunter M4 (For if you just want them from the start)
Free Chosen Warlock M4 (For if you just want them from the start)



They all feature iconic chosen abilities, and 2-3 rows of perks up until colonel rank

Their weapons are very strong and to justify this, their non-free techs have a very high price on supplies, you need to bribe the greed out of their humanity to recruit them anyway.



Bugs:
None at the moment, report any you find!



changes made from coyotekins/fireborn's version:
- health has been reworked, giving them less to start, but more per rank level (configurable in characterstats and classdata ini)
- new abilities have been added, including planewalker, spectral zombie, spectral army, and kinetic plating
- M4 variants have been added, including cooler armor and higher stats
- Grenades have been added, however they have custom ones only meant for chosen use, do not give their grenades to other soldiers, and do not give the chosen any other grenades than their specific ones, or animations will be broken
- Hunter's bleed bullets have been added, making him now even more overpowered
- Their icons have been changed, now using the Chosen target icon instead of the alien one
- Their health-bar has been changed, now sporting the purple health with the red icon next to it like actual chosen
- removed the item dropped by chosen to make the playable ones, instead giving them a steep cost of supplies but repeatable, and their respective chosen's research required for the M4 variants

Small Notes:
- proving ground prices are not final, i am bad at balancing.
- planewalker will sometimes show the incorrect position of the chosen, this is not a mod-bug, this is a bug in the base-game existing on the actual chosen as well
- requires war of the chosen (duhhh)