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DaggaRoosta

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Integration of More Nations Mod 1.0 by Astograph and Immersive Names 1.4 by DaggaRoosta. War of the Chosen version.

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MORE NATIONS + NAMES - WotC VERSION 1.1

Integration of More Nations Mod 1.0 by Astograph and Immersive Names 1.4 by DaggaRoosta. 

War of the Chosen version. Vanilla/LW2 version can be found here: http://www.nexusmods.com/xcom2/mods/648/?tab=1 

This is a REPLACEMENT MOD, not a patch. Please UNSUBSCRIBE/UNINSTALL any prior version of More Nations Mod or Immersive Names before using. 

You should be able to replace either component mod with this mod in the middle of a saved campaign. Removing More Nations or Immersive Names will cause the game to post a red warning before loading; you can ignore this and proceed safely. If you're on Steam and want to get rid of the red message, please use the Remove Missing Mods mod. 

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What is More Nations and Names?

It's a combination of mods that affect the generation of randomized characters, which include soldiers, engineers, scientists, mission VIPs, and in Long War 2, haven personnel:

* More Nations Mod: Adds 166 nationalities and flags, most with their own custom namelists. 

* Immersive Names: Improves the name generation of the vanilla nationalities with much larger namelists, accurate ethnic representation, and adjusted name frequencies.

These mods didn't play well together. So with Astograph's permission I combined them.

The original mods both tried to adjust the same country weights, i.e., how often characters come from certain countries. The vanilla countries will appear most often in this version, but you'll still see a bunch of characters from minor countries every game.


*Technical note: Some characters are created from a global template and some from a regional template. Global characters include the soldiers created in the armory at game start. However, regions each have lists of countries associated with them in the game, and sometimes characters are generated specifically from a region. For example, a mission VIP in the Eastern North American region will be from either the US or Canada in the base game. 

The distinction matters because the country weights mentioned above only apply to the GLOBALLY created characters. Characters created regionally appear to be created from a simple set of countries, where each county has equal likelihood of being selected. 

This issue creates a problem for our mod design: should we include all 166 countries in REGIONAL country lists, knowing they'd all be equally likely to appear? Tiny countries would be massively overrepresented.

The current version adds a handful of the larger More Nations countries (e.g., Chile, Ethiopia, Malaysia) to the regional lists, but the smallest More Nations countries (e.g., Tuvalu, Andorra, Guinea-Bissau) can only show up in a global character draw. The result will be characters mostly from vanilla countries with more interesting names, with a modest number of characters from mid-sized non-vanilla countries, and a handful of more exotic nationalities per game.

Assembled by DaggaRoosta with permission from Astograph. Permissions for use for this mod's assets do not extend past permissions given in either component mod.

VERSION 1.1 CHANGELOG:

* Reworked Russian ethnic namelists to eliminate clearly non-Russian ethnic names

* Changed the overall balance of default languages among both vanilla and added nations to create more variability of languages encountered during gameplay:

+ Nationalities that speak Portuguese will now speak Spanish by default instead of American English

+ Expanded German language to the Nordic/Baltic countries and Italian language to the Adriatic/Mediterranean Island countries to increase their game footprint

+ Expanded use of British English to more of mainland Asia and Australian English to more of southern Africa and the Polynesian region 

+ Ensured that all countries that primarily speak non-European languages but do use an in-game language for official purposes have the official language assigned (e.g., Kenya => English, Niger => French)

+ When countries that primarily speak a non-European language use a European language as an official language but it's not in the game, I applied the in-game language assigned to that European country (e.g., Angola => Portuguese => Spanish)

* Small changes: removed and replaced duplicates in Estonian namelists, moved Morocco from East African group to North African group and replaced with Kenya