XCOM 2
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Iridar51

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2manykills

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About this mod

This mod adds Ammo Belt utility item. Any soldier equipped with it can spend an action to reload the Cannon of a nearby Gunner.

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This mod adds Ammo Belt utility item. Any soldier equipped with it can spend an action to reload the Cannon of a nearby Gunner.

This allows you to keep the Gunner going by sacrificing actions of another soldier, basically creating a machinegun crew. This is especially important for Long War 2, where ability-based gunners have to reload nearly every turn.

Ammo Belts are provided for free from campaign start, and will be automatically added into existing campaigns.

# CONFIGURATION

By default, Ammo Belt:
- Has infinite charges.
- Has no cooldown.
- Does not end turn.
- Cannot be used while disoriented.
- Has LW2-style mobility penalty of 1.
- Can only be targeted at LW2 Gunners and vanilla Grenadiers.

All of this can be configured in "Config\XComAmmoBelt.ini".

Non-configurable settings:
- Cannot be used while burning.
- Range of 1 tile.

# COMPATIBILITY

This mod should be compatible with nearly everything. It was made with Long War 2 Gunners in mind, but it will also work for Grenadiers in vanilla XCOM 2, and you can edit the "XComAmmoBelt.ini" to be able to target all classes with it. Ammo Belt functions by reloading the primary weapon, so it should work with any modded weapon as well. 

If you use it for vanilla, make sure to disable mobility penalty in the "XComAmmoBelt.ini" file. 

# KNOWN ISSUES

- Mobility penalty is not shown in loadout UI.
- Several Ammo Belts can be equipped at once, but they will have separate cooldown and charges.
- Can be used even if the target already has full ammo.
- Ability description always mentions Gunners, even when used on other classes.