XCOM 2
0 of 0

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DameLoony

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DameLoony

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About this mod

After the May 12 Patch, MECs are less common. Mods for enemy variety may make them outright rare. This fixes that, which is effectively a slight difficulty bump.

But if you're not suffering a drought of MECs or if Firaxis makes MECs more common, it'll probably be raining Mecha with this mod. That is a very good thing.

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After the May 12 Patch, MECs are less common.  Mods for enemy variety may make them outright rare.  This helps rebalance that, which is effectively a slight difficulty bump.

If you're not suffering a drought of MECs or if Firaxis makes MECs more common, it'll probably be raining Mecha with this mod.  That is a very good thing.

V 0.2 - 2 Near-Vanilla MEC Variants.  The Strider (smaller) and Enforcer (standard size).



Todo In Near Future:  
 * Make more common spawns via mod-compatibility.
 * Strider MEC and Enforcer stun and disorient abilities.
 * Big scary MEC.

Future Plans, once I'm content MECs are common again:  
 * Cyborg MEC variants, using modified Enemy Within meshes.  Because ADVENT doesn't mind a chop here or a chop there.  
 * Use the same three meshes with the XCOM 2 MEC head for my earlier variants.
 * More robotic and cyborg units, tracked, hover, and EU/EW ports.
 * Get some of your talent to further this mod
 * Mecha saturation MCM menu option(s)

Note:  Why doesn't the EXO suit require MEC wrecks to build?  Take a close look at it.  It's built out of an Advent MEC!  Suspension of disbelief broken.