About this mod
After the May 12 Patch, MECs are less common. Mods for enemy variety may make them outright rare. This fixes that, which is effectively a slight difficulty bump.
But if you're not suffering a drought of MECs or if Firaxis makes MECs more common, it'll probably be raining Mecha with this mod. That is a very good thing.
- Permissions and credits
If you're not suffering a drought of MECs or if Firaxis makes MECs more common, it'll probably be raining Mecha with this mod. That is a very good thing.
V 0.2 - 2 Near-Vanilla MEC Variants. The Strider (smaller) and Enforcer (standard size).
Todo In Near Future:
* Make more common spawns via mod-compatibility.
* Strider MEC and Enforcer stun and disorient abilities.
* Big scary MEC.
Future Plans, once I'm content MECs are common again:
* Cyborg MEC variants, using modified Enemy Within meshes. Because ADVENT doesn't mind a chop here or a chop there.
* Use the same three meshes with the XCOM 2 MEC head for my earlier variants.
* More robotic and cyborg units, tracked, hover, and EU/EW ports.
* Get some of your talent to further this mod
* Mecha saturation MCM menu option(s)
Note: Why doesn't the EXO suit require MEC wrecks to build? Take a close look at it. It's built out of an Advent MEC! Suspension of disbelief broken.