True Concealment by FZeroRacer
XCOM 2 » Gameplay tweaks
Added: 07/02/2016 - 04:51PM
Updated: 25/02/2016 - 06:53AM

1,650 Endorsements

0.4 Latest version

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58,376 Total D/Ls

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Uploaded by FZeroRacer


Last updated at 0:53, 25 Feb 2016 Uploaded at 10:51, 7 Feb 2016

*NOTE: If disabled, you will not be able to load any campaigns that had used this mod until reenabled* 
*This mod may work with other mods that extend or modify timer durations.* 

This mod seeks a nice middle area between outright removing the timers and extending them. 

As long as your squad remains concealed, timers will not tick down. 

To install: Extract out the mod folder into steamapps\common\XCOM 2\XComGame\Mods\

0.4: Added configuration files that let you disable the Dark Event (note: will not work on a campaign in progress) as well as tweak the reductions that the Dark Event gives you (DEVal_Small is for missions with turns less than 10, and DEVal_Large is for missions with turns greater than 10).

0.3 changes: Fixed up some potential reasons why the timer was not correctly displaying, added a new Dark Event related to the mod.

0.2 changes: Removed Extract from the umap files, as you do not actually start concealed in that mission.