XCOM 2
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RealityMachina

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Lad09

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About this mod

Adds in a notoriety system to encourage less usage of all your all-colonel A-teams all the time for missions. Currently in beta status since I need additional feedback on how the mod works.

LATEST UPDATE: Wanted posters should now be based on the notoriety of your soldiers when applicable.

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Squad Notoriety adds notoriety to your soldiers that scales based on their rank (a squaddie will earn roughly 5 days of notoriety after a mission, a colonel will earn 35 days), along with being increased in case civilian casualties occurred on a mission (an extra 2 days per civilian murdered). This decays over time (ie waiting a full 35 days after a mission will have a Colonel to have completely clean notoriety.), and is also randomized a bit with -24 hours to +24 hours, depending on how the RNG rolls. 


This is all combined and averaged out between soldiers on a squad, with increasing penalties as the average passes tiers: 

Once a squad hits an average of 10 days+ active notoriety, every soldier will experience vigilance-like effects while in concealment. I hadn't tested it, but it will most likely stack with Vigilance if it's active. 

Once a squad hits an average of 20 days+ active notoriety, an extra reinforcement will be called down and will land in the mission area in 3 turns after mission start. This is set to ADVx3_Standard by default. 

Once a squad hits an average of 30 days+ active notoriety, squad concealment will be lost if applicable (phantom on soldiers will still work as normal), and the extra reinforcement will be upgraded to ADVx3_Strong. 

Once a squad hits an average of 40 days+ active notoriety, a map alert will be activated on the squad when they start combat, causing all pods to converge on the squad's position. 

These penalties do not apply to missions set in Wilderness or Shanty plot types by default. 


Issues & Compatibility

Works with mods like LWToolbox that override the squad select screen. 

Will work with Fatigue in case you're a complete masochist. 

Overrides the class "XGBaseCrewMgr" and will not work with any mods that also overrides that class.