XCOM 2

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Mythrell

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Mythrell

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10 comments

  1. dwharper34
    dwharper34
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    I just wanted to Thank You for this mod! I was able to set the settings to my liking, slightly above XCOM's rounds, and now I only need this ammo. Before I used this Mod, I found myself deliberating on which ammo each of my squad needed and now I just use High Quality Ammo for everyone. It has saved me much time and made a big difference, especially at the beginning of the game. Thanks again!
  2. Marcsward
    Marcsward
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    With this mod enabled it seems experimental ammo produces nothing. I have sacrificed this ammo twice now to no avail.
  3. Ravenjim93
    Ravenjim93
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    Hello. Is there an option to modify em even further than just aim and damage? Like Crit chance(talon rounds)/crit dmg or burning etc?
    If so what would be the lines needed to be added?
    Armor penetration and crit chance are the one i wanna experiment upon tbh
    1. Mythrell
      Mythrell
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      Just to let you know, the latest version gives you option to chance critical chance & damage + AP value from ini.
  4. Linmor
    Linmor
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    • 28 kudos
    Would you mind re-releasing this mod without the extra src files? causing the mod to be overly large.
    1. Mythrell
      Mythrell
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      Oops, my bad. I thought I had removed the extra sources since they did not appear in editor anymore. But I guess I only deleted them in the editor.

      I will do this on next release, I have some minor fixes for the source as well, nothing which impacts game play, but just some extra code which should not be in this mod but in the "Ammo and Vest Slots" one.
    2. Linmor
      Linmor
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      Thank you. I assumed you had just missed them since your ammo and vest mod didn't have them
  5. Hello.
    Could you explain what these new ammo does ? Because depending on what mods people use it could be very OP or they might not want to test it if the change are not interesting.

    I'll be looking forward for your new mods.
    1. Mythrell
      Mythrell
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      Right now they really do not add that much, and I would say by default they're underpowered.

      Ultimate goal is to have a mod which adds Ammo pocket to everyone and this is the "default" ammo you should build to fill that pocket. That part is still under construction.
    2. I see, that is a great idea, good luck ^^