About this mod
Adds new, engineering buildable and configurable High Quality Ammo to game. Adds +5 to hit by default and is required to build Experimental Ammo.
- Permissions and credits
- Changelogs
Features Added:
- New High Quality Round you can build from Engineering. Costs 25 supplies and one is required to build experimental ammo.
Configurable via XComHighQualityRounds.ini:
- Aim and Damage mod of new ammo
- Critical Chance and Critical Damage bonus
- Armor Penetration
- Supply cost
- Enable or disable experimental ammo build requirement.
Recommended mod:
Ammo and Vest Slots Mod http://www.nexusmods.com/xcom2/mods/557/?
Thanks for everyone who is sharing information and script examples in forums and reddits, I have been through most of it and I would never been able to do any of this without those examples.