v3 Hotfix for CTD on older campaigns updated to use this
v4 -Fixed CTD when Superheavy MEC Repair Servos fires -Fixed vanilla issue that can cause CTD when Chryssalid poisons an inanimate object (like an object XCOM is protecting). This won't fix tactical saves in which this CTD is about to occur, only removes the conditions that can create it in the future. -Added missing vultureloot entries for mutons -Slightly delayed introduction of ADVENT Sentry, ADVENT Rocketeer, ADVENT Gunner
v5 - Fix for Advent Gunner 3 appearing way too early. - Adjusted spawnweights so our later guys appear more often - Set up individually configurable damage lines for three types of Gunner, Naja and Sidewinder weapons - Moved Weapon Config to proper GameData_WeaponData file - Removed Suppression exclusion from ReadyForAnything, but left Disorient exclusion, so it triggers the same as overwatch
v6 - Fixed issue with Muton Elite and Chryssy soldier having no textures
Wanted to say, love this mod. All the new baddies look great, they are challenging without breaking the game, and makes one rethink their strategy when confronting them. Also, Mind Controlling a Chryssalid Queen and sending her against a Sectopod? That's like Clash of the Titan's stuff right there. I am curious though, are you guys going to update this to work with WOTC or is it already compatible?
I missed 10 50%-80% shots on these damn drones IN THE SAME MISSION.
They stunned two of my guys, they're in my FIRST MISSION so I don't have any tools to shred their armor, 4 OF THEM SPAWNED so they're repairing eachother and I CANNOT HIT THEM!?
Out of about 20 shots or so, maybe 4 hit (It became so silly that I just started shooting them because the mission was lost, they stunned 3 of my soldiers and stunted the mission so long a reinforcement wave dropped on me). They survived that many shots, all ranging from 40-75/80% ballpark, I know I could have bad luck but this is the second time these little fucks have stalled out a new game save. It's stressful enough I'm dealing with 23 advent NOT INCLUDING the 4 drones. Also a failed 72% hack to disable...
Guess I'll keep scum-saving until one of these new saves rolls a possible mission? I'm just getting absolutely fucked on these higher difficulties. Drones and rookies should not mix man. Either these numbers are not correct or I should try to go for the lottery cause my luck is on point with these percentages.
The mod isn't just adding new enemies to the battlefield, it is spawnning more of them too. I was using it on Legend and it feel frustating. Feeks ok if you chose to start the game with six soldiers, what I think pretty cheating. Lack the balance here, then.
The mod isn't just adding new enemies to the battlefield, it is spawnning more of them too. I was using it on Legend and it feel frustating. Had to unninstal it.
Drones are completely broken on Commander difficulty, early game you can't hit them at all and they can shut down your entire team. Nice models bad balancing.
Yeah, balance needs some work. I was on Commander going along fine till one mission I suddenly got pods of enemies that were way too poweful and numerous for the equipment I had.
32 comments
v2
AlienPack update
v3
Hotfix for CTD on older campaigns updated to use this
v4
-Fixed CTD when Superheavy MEC Repair Servos fires
-Fixed vanilla issue that can cause CTD when Chryssalid poisons an inanimate object (like an object XCOM is protecting). This won't fix tactical saves in which this CTD is about to occur, only removes the conditions that can create it in the future.
-Added missing vultureloot entries for mutons
-Slightly delayed introduction of ADVENT Sentry, ADVENT Rocketeer, ADVENT Gunner
v5
- Fix for Advent Gunner 3 appearing way too early.
- Adjusted spawnweights so our later guys appear more often
- Set up individually configurable damage lines for three types of Gunner, Naja and Sidewinder weapons
- Moved Weapon Config to proper GameData_WeaponData file
- Removed Suppression exclusion from ReadyForAnything, but left Disorient exclusion, so it triggers the same as overwatch
v6
- Fixed issue with Muton Elite and Chryssy soldier having no textures
Nope its actually another way around.More cannon fodder for my terminators to kill hahahaha
They stunned two of my guys, they're in my FIRST MISSION so I don't have any tools to shred their armor, 4 OF THEM SPAWNED so they're repairing eachother and I CANNOT HIT THEM!?
Out of about 20 shots or so, maybe 4 hit (It became so silly that I just started shooting them because the mission was lost, they stunned 3 of my soldiers and stunted the mission so long a reinforcement wave dropped on me). They survived that many shots, all ranging from 40-75/80% ballpark, I know I could have bad luck but this is the second time these little fucks have stalled out a new game save. It's stressful enough I'm dealing with 23 advent NOT INCLUDING the 4 drones. Also a failed 72% hack to disable...
Guess I'll keep scum-saving until one of these new saves rolls a possible mission? I'm just getting absolutely fucked on these higher difficulties. Drones and rookies should not mix man. Either these numbers are not correct or I should try to go for the lottery cause my luck is on point with these percentages.
Can I just remove them from this mod?
Had to unninstal it.
Great mod. Need fix.
The mod isn't just adding new enemies to the battlefield, it is spawnning more of them too. I was using it on Legend and it feel frustating. Had to unninstal it.
Great mod. Need fix.