About this mod
A mod for Xcom 2 that adds several new armor pieces!
- Permissions and credits
- Changelogs
Known Bugs
-If your characters torso is transparent after equipping the armor, equip another armor instead (like Kevlar or warden), equip the mod armor again, then go into Customization -> Props -> Torso, and it should re-texture the torso.
Updates:
-Screenshots have been added.
Currently Adds:
-Kevlar Vest: Lighter variant of Kevlar, mobility and dodge, for less health
-Reinforced Kevlar: Heavier variant of Kevlar, Armor and health for less movement and dodge
-Gremlin Kevlar: Adds hacking bonuses and defense at cost of mobility and health
-Gremlin Suit: New proving grounds project, armor that increases hacking abilities and adds shields
-Eagle Suit: New proving grounds project, increased aim, mobility,, and crit chance
-juggernaut Suit: New proving grounds project, armor that increased health and armor
-Chem Suit: New proving grounds project, that increased dodge, aim, and crit
-PSI Suit: New proving grounds project, armor that increases will and psionic damage
-Powered variants of all listed armors
Notes:
-You can change the armor values in the XComNewArmorStats.ini, for your own balancing.
-You can suggest more armors for me to add below. I'm not a modeler, so if someone wants to give the armors unique models you're more than welcome to.
-Requires a new campaign to work
Personal/Scheduled Update:
Updates scheduled about once a month