About this mod
The lifetime statistics of a soldier (shots, hits, avg hit%, ...) are now stored.
They can be viewed in Tactical Missions and in the Armory.
- Permissions and credits
Now you can know for sure whether or not your favorite sniper has truely ever missed!
FREQUENTLY ASKED QUESTIONS
Q: Why don't I see the stats panel during combat?
A: The stats panel only shows when you hover your mouse over the Hit% of a shot. You can make it always displayed by editing the INI file.
Q: Why is 'But Probably...' in my shot window? Does this modify my chance to hit?
A: That is a fun way to visualize how lucky this soldier is. It is just a visual change and does not impact actual dice rolls. You can disable it via the INI file.
Q: Why doesn't my Armory stats panel line up right like in your screenshot?
A: Known bug with non 16:9 resolutions. I am looking into it but in the meantime you can offset the window to the right or down by editing the INI file. Suggested panelXOffest=320 for 21:9 (Thanks Dem0nK!)
Q: Can I change what is shown in the tactical/armory stats panel?
A: Yes! You can change which stats get shown and the order for both panels in the INI
Q: Where is this magic INI file you speak of so I can edit all of these things?
A: steamapps\workshop\content\268500\634754304\Config\LifetimeStats.ini
Q: What is Lucky% and how do you compute it?
A: It is how often this soldier beats the RNG. See below for the full algorithm with examples.
VERSION 1.2.2
March 21th
- Updated Russian and KFixed bug causing camera to reset whenever soldiers reach their destination from normal movements (1.2.2)
- Updated Polish Localization
- Updated Korean Localization (1.2.1)
- Fixed bug that was preventing stats to be saved across saves. Unfortunately stats were not properly tracked between v1.0.0 and now and are lost. I apologize for the inconvenience. (1.2.0)
CURRENT FEATURES
Tracked Data: (can configure which get shown in via INI)
- Kills- Every kill made by a soldier (not part of mod, already tracked by base game)
- Shots- Every shot taken by a soldier
- Hits/Misses- Whether the shot Hit or Missed
- Hit/Miss Streaks- The current and best Hit and Miss streaks for this soldier
- Crits- How many shots have Crit
- Avg Hit %- The average hit chance over all shots taken
- Avg Crit %- The average crit chance over all shots taken
- Luck- Luck is computed by comparing Hits to Avg Hit%, see below for more details
- Tiles Moved- The total number of tiles moved by a soldier
- Executions- Number of repeater executions
- Damage- Amount of damage dealt
- Damage Taken- Amount of damage taken
- Damage Negated- Amount of damage dealt blocked by armor
- Damage Absorbed- Amount of damage taken blocked by armor
Tactical Lifetime Stats hover tooltip (or permanent panel via INI tweak)
A new panel has been added to Tactical Combat missions showing all tracked data visible by hovering over the current Hit% of a shot.
Luck Modified ToHit % (can disable in INI)
A new Hit% is now displayed next to the existing Hit% for all shots showing how likely this particular soldier is to hit given the actual hit chance and also their luck.
Armory Stats Screen
A new window located on the soldier screen in the Armory shows the stats of the currently selected soldier
COMPUTED VALUES
Due to popular demand, here are the algorithms I am using to calculate Luck and 'But Probably...'
Luck = Hits / (AverageHit% * Shots) - 1
If this value is less than zero, I show it as positive but 'Unlucky'
Example: AvgHit% = 80, Hits = 10, Shots = 10
Luck = 10 / (10 * 0.80) = 1.25 - 1 = 0.25 or 25% lucky
'But Probably...' = Hit% * (Luck+1)
Example: Hit% = 70%, Luck = 25%
'But Probably...' = 70 * 1.25 = 87.5
[h1]PLANNED FEATURES[/h1] http://steamcommunity.com/workshop/filedetails/discussion/634754304/412448792349337145/
[h1]POSSIBLE FEATURES[/h1] http://steamcommunity.com/workshop/filedetails/discussion/634754304/412448792349342862/
[h1]DEFAULT SETTING DISCUSSION[/h1]
http://steamcommunity.com/workshop/filedetails/discussion/634754304/412448792358503724/
[h1]BUG REPORTS[/h1] http://steamcommunity.com/workshop/filedetails/discussion/634754304/412448792349339624/
[h1]KNOWN ISSUES[/h1]
Most shots that trigger a 'cinematic' style camera should be properly tracked (including things like Killzone/RapidFire).
Some multi-target attacks where the attacks are not as distinct (such as Faceoff) are only counted as 1 shot (the last one to be fired)
Resolutions other than 16:9 cause the armory window to display incorrectly. You can manually edit the position of the window in the INI file
as a temporary fix.
COMPATIBILITY
This mod uses UIScreenListeners and events and overrides no classes.
It listens to UITacticalHUD and UIArmory_MainMenu, if a mod overrides these classes there may be issues
I have yet to find an incompatible mod.