XCOM 2
0 of 0

File information

Last updated

Original upload

Created by

Arcky

Uploaded by

Arcky

Virus scan

Safe to use

About this mod

Adds a new class with CUSTOM ABILITIES, the Trooper! Troopers are known for their front line effectiveness, possessing a flexible loadout for various combat scenarios. Mod is updated regularly

Permissions and credits
Troopers are known for their front line effectiveness, possessing a flexible loadout for various combat scenarios.

Mod is also available on Steam Workshop.


---
The DLC identifier is different from the Steam version, so if you're having save game issues then you might want to change the DLC identifier (found in the main folder of the mod) from TrooperClassMod.XComMod to MyXCOM2Mod.XComMod
--

Weapons usable by Troopers:
- Assault Rifles
- Shotguns
- Pistols

Note: This is an early iteration of the class. Expect bugs and changes to the skilltrees and custom abilities in the future!

========================================================
Simply install and activate the mod and Troopers will start showing up! This mod does not replace classes, it adds one to your existing collection.
========================================================

This mod is incompatible with the following mods:
- Any of the Playable Advent mods
- Any mod with the 'XCom2Game' identifier. Will be fixed ASAP.

=================
Patch Notes 02/03/2016
=================
- Mod's file size has been greatly reduced (Thanks to MrFruFru for notifying me of the bug)
- Piercing Barrage no longer destroys cover used by the Soldier. (Thanks to Kaeirus and Captain Daddy's Saturation Fire Proof mod (http://steamcommunity.com/workshop/filedetails/discussion/618090572/412446292776541757/#p4)
- Russian Translation added (Thanks to NaIM)

======================
CUSTOM ABILITIES
======================
[Mark Target]
"Mark a target. All allies gain +15 Aim bonus when attacking the target."

[Lucky Shot]

"Unleash a focused shot from your pistol. Guaranteed to hit. 4-turn cooldown."

[Lethal Shot]

"Deal +1 bonus damage on attacks with a +5 Critical chance. Missed shots will become grazed shots."

[Armor Padding]

"Gain +3 HP and receive an additional +10 defense bonus. Less susceptible to stuns."

[Spread Out]

"Nearby allies gain a 20% dodge bonus for the next 2 turns, and a temporary boost to mobility. 4-turn cooldown.

[Piercing Barrage]

"Unleash a barrage of piercing rounds in a long straight line, damaging cover and enemies. Costs 2 ammo. 4-turn cooldown. "

[Art of War]

"Deal +1 bonus damage to flanked enemies, with a +15% critical chance bonus."

[Death Sentence]

"Fire a reaction shot when spotting enemy movement or attacks within your range. Can fire multiple reaction shots in one turn."

[Guerrilla Tactics School Perk: KeenEye]

"Gain a +5 Defense bonus and a 5% bonus to critically hit enemies."

======================
PLANNED CHANGES
======================

- VANILLA SKILLS will be removed. Giving feedback on them doesn't have much purpose. If you have cool skill ideas, feel free to post them.
- Actually have two proper skill trees. I know it's a mess. I won't swap perks around until all final skills are in.
- Mod identifier will be changed in order to prevent conflicts with other mods. Sorry about this folks.

- Fix Spread Out ability to properly display the ability being activated and the buff being applied.
- Fix Mark Target to have a visual indicator on enemies.
- Changing class icon and adding a custom one for the Guerrilla Tactics School perk.

======================
My other WIP:
======================
http://www.moddb.com/mods/lordbound

==============================================================================
For other interesting quality mods, CHECK OUT THE ROGUE CLASS MOD! It's pretty darn good.
==============================================================================

IF YOU HAVE ANY ISSUES WITH THE MOD, PLEASE GIVE ME THE FULL LIST OF MODS YOU ARE USING. IT WILL HELP ME HELP YOU. IF ANY OF THE SKILLS APPEAR MISSING, THEN YOU MAY HAVE A CONFLICTING MOD SOMEWHERE. YOU NEED TO MANUALLY DELETE MODS IN YOUR WORKSHOP FOLDER TO PROPERLY UNINSTALL THEM.